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-   -   ExMod 1.12has arived (http://forum.shrapnelgames.com/showthread.php?t=12228)

Abdiel June 30th, 2004 11:32 AM

Re: ExMod 1.09 has arived
 
Oh wait. Still, could you lower the costs somewhat? 6 months on emergency build leaves little time for any development, and the slow time would absolutely kill... The gameplay would slow to a crawl.

If you could bring it down to 6 months on normal build AFTER you transport population, now that would be just about balanced. The player is glad that his strategy of transporting population has worked somewhat. And you do have a point, that it is far more realistic that way. (put it in the mod desc!)

Oh yeah. Want me to write a modinfo?

Abd.

dogscoff June 30th, 2004 03:14 PM

Re: ExMod 1.09 has arived
 
Quote:

But where to get generic_portrait_infantry.bmp?

.../...

Adamant has such a file in its Pictures\Race Generic folder. I believe it is different from the one in Proportions.
<font size="2" face="sans-serif, arial, verdana">Or, you culd leave the file out of your mod and just instruct ppl to download the neo-expansion pack from my website. It contains a generic infantry pic, as well as infantry and other neostandard pics for numerous stock races.

The Frenchmen July 1st, 2004 02:41 AM

Re: ExMod 1.09 has arived
 
Yeh, I gess it does take too long to build a space port, hehe, Its changed.

Also, I need your opinion

http://24.82.179.178/exmod/banners.html

what banner looks the best?

and sure, write mod info =) any help is good

[ July 01, 2004, 01:44: Message edited by: The Frenchmen ]

Abdiel July 1st, 2004 05:20 AM

Re: ExMod 1.09 has arived
 
LOL all very nice! Except for some of the dark-red-on-black-background ones, everything looks good and clear.

Use them all! just set it to choose a different one to show each time http://forum.shrapnelgames.com/images/icons/tongue.gif no idea how though, just know it can be done.

Can't test today. Last test tomorrow, big history. http://forum.shrapnelgames.com/images/icons/icon9.gif *shudder*

Abd.

narf poit chez BOOM July 1st, 2004 07:01 PM

Re: ExMod 1.09 has arived
 
I like this one:

http://24.82.179.178/exmod/images/red.jpg

But we all know which one of us is the artist, don't we? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 01, 2004, 18:04: Message edited by: narf poit chez BOOM ]

David E. Gervais July 2nd, 2004 01:06 AM

Re: ExMod 1.09 has arived
 
I like this one..

http://24.82.179.178/exmod/images/grad1.jpg

But they are all good. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

The Frenchmen July 2nd, 2004 08:28 AM

Re: ExMod 1.09 has arived
 
Quote:

Originally posted by Abdiel:
LOL all very nice! Except for some of the dark-red-on-black-background ones, everything looks good and clear.

Use them all! just set it to choose a different one to show each time http://forum.shrapnelgames.com/images/icons/tongue.gif no idea how though, just know it can be done.

Can't test today. Last test tomorrow, big history. http://forum.shrapnelgames.com/images/icons/icon9.gif *shudder*

Abd.

<font size="2" face="sans-serif, arial, verdana">Last test? leaving =P

and thanks for your opinions on the banners, i think i'm going to use a rotating script or sompthing

The Frenchmen September 3rd, 2004 10:20 PM

Re: ExMod 1.09 has arived
 
The ExMod homepage has moved to

ExMod Homepage

Thanks for your patience =)

Fyron October 10th, 2004 05:09 PM

Re: ExMod 1.09 has arived
 
The link to download the mod on the web site is broken.

The Frenchmen November 12th, 2004 06:28 PM

Re: ExMod 1.10has arived
 
ExMod 1.10 is out! download your copy today http://forum.shrapnelgames.com/images/smilies/happy.gif


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