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-   -   Cursed Talisman (http://forum.shrapnelgames.com/showthread.php?t=12253)

Ed Kolis June 17th, 2004 03:14 PM

Re: Cursed Talisman
 
More ideas for the talisman:

-Give it a maintenance penalty because of all the priests needed to attend to it... you might think twice about building a fleet of Talisman ships if they cost 4x as much to maintain!

-Give it the armor abiltity and something like 1 HP: the slightest scratch to the ship's hull will "defile" it http://forum.shrapnelgames.com/images/icons/icon10.gif

-Double the tonnage (and structure too, I guess)... 100kT is a lot of space to use for a single component, even on a baseship! http://forum.shrapnelgames.com/images/icons/shock.gif

-Increase cost to somewhere along the lines of a Master Computer (which are overpriced anyway http://forum.shrapnelgames.com/images/icons/tongue.gif )

-Dunno if this will work, but how about negative systemwide ship training - unless you have Psychic Ship Training Facilities, your ships will gradually get worse and worse at defense! (I wonder if experience can go negative... http://forum.shrapnelgames.com/images/icons/shock.gif )

-Allow the talisman to only be mounted on bases

-Not all of these at once or it will be useless! http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa June 17th, 2004 04:03 PM

Re: Cursed Talisman
 
just as long as it is not removed from sev....

it is a great option that we should still have.... the automatic hit...

Just look at missles http://forum.shrapnelgames.com/images/icons/icon7.gif


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