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Re: Cursed Talisman
More ideas for the talisman:
-Give it a maintenance penalty because of all the priests needed to attend to it... you might think twice about building a fleet of Talisman ships if they cost 4x as much to maintain! -Give it the armor abiltity and something like 1 HP: the slightest scratch to the ship's hull will "defile" it http://forum.shrapnelgames.com/images/icons/icon10.gif -Double the tonnage (and structure too, I guess)... 100kT is a lot of space to use for a single component, even on a baseship! http://forum.shrapnelgames.com/images/icons/shock.gif -Increase cost to somewhere along the lines of a Master Computer (which are overpriced anyway http://forum.shrapnelgames.com/images/icons/tongue.gif ) -Dunno if this will work, but how about negative systemwide ship training - unless you have Psychic Ship Training Facilities, your ships will gradually get worse and worse at defense! (I wonder if experience can go negative... http://forum.shrapnelgames.com/images/icons/shock.gif ) -Allow the talisman to only be mounted on bases -Not all of these at once or it will be useless! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Cursed Talisman
just as long as it is not removed from sev....
it is a great option that we should still have.... the automatic hit... Just look at missles http://forum.shrapnelgames.com/images/icons/icon7.gif |
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