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Re: Carribean mod
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[ July 08, 2004, 03:55: Message edited by: Imperator Fyron ] |
Re: Carribean mod
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How could he have the Ability of the original (ROUND poundage Shot) after the enhanced Mount to GRAPE Shot. ROUND Shot 9# (core weapon to be enhanced) and if that weapons original intent was (Weapons damage) http://forum.shrapnelgames.com/images/icons/icon12.gif If you think that was complicated: (Now what about the (CHAIN Shoot) and he may have wanted (Engine Damage) for that weapon - NOW named as a mount that enhances the Above. http://forum.shrapnelgames.com/images/icons/icon10.gif I do not think you are saying that he may have Both Abilities on one Gun (deriving from just the Mounts alone) are you? - when each ability may have been intended for only each individual gun. - - - - As I said, unless he now Combines the abilities into his stated one Core Gun "(Round poundage Cannon)" - or he drops many of the se4 abilities http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 08, 2004, 05:00: Message edited by: JLS ] |
Re: Carribean mod
It's a real shame about the wind. There's always the open sea systems, though.
Boarding Nets for shields - brilliant. I was really stuck thinking of a representative for shields, but now I have it. Thanks a lot. http://forum.shrapnelgames.com/images/icons/icon10.gif It looks like it might indeed be easier to have the round types as the components, and the weight (in pounds) as the mounts. For now at least. So I'll get cracking on that tomorrow - as you said JLS, best to start simple. Good advice. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Carribean mod
Ah, Damage Types, not Abilities... Damage Types can neither be added by nor affected by mounts in any way.
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Re: Carribean mod
OH I forgot suggested loading times for the guns...
Gun RateOfFire in Seconds Max Range(Yards) ------------------------------------------------- 1 lb swivelgun 20 1500 2 lb swivelgun 20 1700 3 lb Cannon 20 1800 6 lb Cannon 20 1900 9 lb Cannon 20 2000 12 lb Cannon 20 2000 16 lb Cannon 45 2100 24 lb Cannon 45 2400 32 lb Cannon 45 2500 42 lb Cannon 60 2600 68 lb Cannon 90 2300 ------------------------------------------------- Times and ranges are subjective of course...given just to give you some idea how they compare...I think there should be more of a variation. And the times are with a full gun crew, but they seem alittle low. As for Damage Comparison I would tie that into Shot size, the bigger the pounder...well you know... http://forum.shrapnelgames.com/images/icons/tongue.gif Also don't forget they will lose velocity at range and not do as much damage...so it should be a sliding scale based on range. Kinda like an APB. Also here are some early period weapons: Weapon MaxRng ROF Mass Volume Crew ------------------------------------------------- Scorpion 450 20 250 12 2 Ballista w/bolt 500 30 1500 150 3 w/stone 300 30 1500 150 3 Onager w/stone 400 60 2500 250 3 w/greek-fire 400 60 2500 250 3 Greek Fire Projector 25 2 1500 60 1 16lb Bombard 2000 45 4000 100 12 ------------------------------------------------- Scorpion/Ballista: Light double-armed catapults like giant crossbows. The Scorpion is a small dart thrower, while the Ballista is a larger Version that can also throw stones. Onager: A Heavy single-armed catapult designed for indirect fire. It could throw a 30lb. stone 400 yars, or hurl a jug of Greek fire. Greek Fire Projector: Essentially a Byzantine era flamethrower. Squirting a buring jellied fuel at its target. Bombard: Early (Middle Ages) cannon. Would you also like Weights/Volume on Ammunition? Would you like Costs for all of the above...? Of course all is subjective...for use in comparison. How this translates to SE4...is...well...????? Next a small list of Improved Smoothebore and Rifled Muzzle Loading cannons... [ July 10, 2004, 16:14: Message edited by: Kana ] |
Re: Carribean mod
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[ July 22, 2004, 23:12: Message edited by: Yimboli ] |
Re: Carribean mod
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Are you saying I can add the Mineral Genration ABILITY to that Laser with only the MOUNT? |
Re: Carribean mod
No. As per prior post:
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[ July 11, 2004, 05:14: Message edited by: Imperator Fyron ] |
Re: Carribean mod
Personal life has kicked my face off, so for the next week or so I'm going to.. well, I don't know what I'm going to do. But it won't involve the computer, most likely. This will still happen, I just need to sort things out first. Thanks for all the great suggestions so far. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Carribean mod
Hey, I'm sure I speak for everyone here...we all understand, and have been there. Mods, like games, don't happen overnight. We as real people with real lives...do this as a hobby, and we dedicate time as we have it.
Kana |
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