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Re: Q&A Chat session with Aaron Hall. (On #se4)
I take it that my calculations/guesses were correct. Expect me to see/speak you guys in the second chat. The first is far too early for me. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Nope, actually u were wrong.
The first chat is supposed to happen from 19:00-19:30 GMT (friday evening), while the second one wille be from 02:00-03:00 GMT (saturday morning) ...that can vary depending on the timezone you live in. Western European Standard Time (WET) adds nothing Western European Summer Time (WEST) adds 1 hour Central European Standard Time (CET) adds 1 hour Central European Summer Time (CEST) adds 2 hours etc... So for the Paris timezone i think it'll be 21:00-21:30 (friday night) and 04:00-05:00 (saturday morning). Given Paris is CEST as well, which i think it is. For my country, Hungary, it is the CEST that we use at the moment, so for me, the above schedule is correct. http://forum.shrapnelgames.com/images/smilies/wink.gif -- Is there anyone else, who could confirm what i wrote? I'm starting to get confused myself as well. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Q&A Chat session with Aaron Hall. (On #se4)
As of right now, 11:00 PST is actually 18:00 GMT, as GMT does not adjust for daylight savings time...
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Yay, another Version...
lol.. I think you are referring to Pacific Daylight Time (PDT), which is one hour earlier than Pacific Standard Time (PST) As of right now, 11:00PST is actually 19:00 GMT, as GMT does not adjust for daylight savings time, neither does PST. The Daylight saving Version is called PDT and is GMT-7 instead of GMT-8 (which would be PST) So Please someone tell us when that chat is supposed to happen. at 11:00 PST or at 11:00 PDT?!? I think we've got some nice timezone confusion for ourselves here. The 64k $ question: - Which one is the right answer? |
Re: Q&A Chat session with Aaron Hall. (On #se4)
Time travel is extraordinarily complicated.
http://forum.shrapnelgames.com/images/smilies/happy.gif Wildcard |
Re: Q&A Chat session with Aaron Hall. (On #se4)
This post is a time check based on the date time posted by the forum for this message.. will edit the projections once this is posted. brb..
This post was made at 2:00pm my time which is the time Aaron will join the chat on friday for the first session. and 7 hours later for the second session. I'll let you all do the math. P.S. I'm going to try and lurk in the chat room as much as possible today. If you want to syncronize your time, just drop in and I'll do my best to set you straight. (you tell me your time, I'll tell you maine and I'll do the math for you) Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Q&A Chat session with Aaron Hall. (On #se4)
I were just thinking about what people living in the GMT+12 timezone do, when they work in GMT-12 (the two are next to eachother as we all know)
So practically i wake up 5:00am Tuesday and (two hours later) arrive to work at 7:00am Monday. The opposite way is even more scary, because i'll have to wake up 4:00am Sunday (GMT-12) to be at work by 6:00am Monday (GMT+12). Well, thats horrible to even think about. |
Re: Q&A Chat session with Aaron Hall. (On #se4)
Its 18:00 GMT now, so if you made that post 14:00 local time, you are GMT-4...
...which is either Eastern Daylight Time (EDT) or Atlantic Standard Time (AST) based on that the revised GMT schedule would look like: 18.00-18.30 GMT (friday) and 01.00-02.00 GMT (saturday) i think... |
Re: Q&A Chat session with Aaron Hall. (On #se4)
A link for GMT. That should explain all.
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Some more technical questions:
1) SEIV, DO, and SE:SF all had basic vanilla text files for configuration and mods. Will this stay the same for SEV? I am a little bit split as to what kind of config/mod format I would like to see: stick with text, only a bit more error tolerant? or have a front-end client to modify a more compact data file? Sticking with the text files allows much more freedom, while the client would ensure complete reliability. 2) Will the game files be similar in structre and importance as with SEIV? More specifically, *.GAM and *.PLR files will still exist and perform the same uses as before, and all other game files are of minor to no importance, correct? 3) It would be nice to have a bit of randomness show up in the game, like a mineral miner advertising that it produces 500 minerals sans-modifiers, but it could actually produce anywhere from 450 to 525. I would imagine something like this will exist with the combat engine, but what about the rest of the game? I'll probably think of more later http://forum.shrapnelgames.com/images/smilies/wink.gif |
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