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Re: List of oddities
As far as I can tell, it only crashes the first time I start the game with a DIFFERENT ship type (I have two).
So, if I select the Terran Destroyer to start, crash. If I restart and select the destroyer again, all is well. If I restart and select the Gunboat, crash. And vice versa.. |
Re: List of oddities
That would seem to indicate that there are some files loaded at the start of a NEW ship that is NOT loaded when using a ship same as the Last one loaded...
And I take it that this crash did NOT happen before the planet was blown up? Weird! Sounds like a job for the Mighty Malfador Machinations Mastermind!! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: List of oddities
The crash occurs just as the game is starting, as you click off the intro text..haven't had time to troubleshoot.
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Re: List of oddities
A little more testing..and it seems that if an ENEMY ship has the target type of planet, the crash can occur. A Player ship (starting or purchased) can have a target type of planet, no problem..
EDIT: and changing campaigndata.txt (to point to purchaseshipsplayer) then changing the enemy files to match fixes that problem.. And copying some of the existing entries over fixes THAT. So there is something different between the player ship entries and the default enemy entries that prevents the crash from occuring. [ November 19, 2003, 23:40: Message edited by: Phoenix-D ] |
Re: List of oddities
Oops. Embarrassed I didn't think of that earlier.
Changing the target type also changes the components that can be placed on the unit. Set it to planet and by default NOTHING fits. So game can't place any components on the ship, and as you might have noticed SF doesn't like that. Adding Planet components, or adding default components in (which is what the player file has that the enemy file doesn't), fixes the issue. |
Re: List of oddities
Great!! Whoo-hoo!!!
Then I take it that Taz will soon be able to DESTROY WHOLE PLANETS!!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: List of oddities
You'll have to wait a while. It might be in my campaign, but I still need to finish the map before I can start on that.
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Re: List of oddities
Quote:
(Teletubbies with stellar manipulation? http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
Re: List of oddities
Quote:
[ November 20, 2003, 15:59: Message edited by: Devilsbane ] |
Re: List of oddities
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(Teletubbies with stellar manipulation? http://forum.shrapnelgames.com/images/icons/tongue.gif ) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually, while it does flame by damage, the model's size prevents the usual explosions from appearing, and it can be preventing from noticbly spinning. At the end of that, it just vanishes to be replaced by the ring explosion. (and don't tempt me to mod in a "I felt a disturbace" message when you kill a planet..it can be done. Sorta.) |
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