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-   -   Machaka-What are they? (http://forum.shrapnelgames.com/showthread.php?t=16406)

Nerfix October 5th, 2003 02:22 PM

Re: Machaka-What are they?
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Daynarr:
Well, I have an idea on how to solve that issue and I will post it with my next bug report, so dont lose hope. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">It looks like my idea passed! I think we will have much easier (read shorter) time scripting commanders now. http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks devs!!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">|-|00rj4y!
er...
HOORJAY!

Saber Cherry October 5th, 2003 04:38 PM

Re: Machaka-What are they?
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Daynarr:
Well, I have an idea on how to solve that issue and I will post it with my next bug report, so dont lose hope. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">It looks like my idea passed! I think we will have much easier (read shorter) time scripting commanders now. http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks devs!!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmmm, that's not very informative. For all I know, it could mean there's a new password-protected switch allowing access to commander scripting, and disabling access to the strategic map, so that you can force your little brother to script all your commanders while you go eat lunch, yet he can't retaliate by secretly messing with your move orders. This would rely on the presence of a little brother (or blood slave, etc).

Hopefully it's better than that? I mean, don't give us TOO much info, now... http://forum.shrapnelgames.com/images/icons/icon7.gif

-Cherry

Saber Cherry October 5th, 2003 04:40 PM

Re: Machaka-What are they?
 
Oh, and might it be somehow related to this?

"* Ctrl 0-9 order scripting store and recall."

http://forum.shrapnelgames.com/images/icons/icon12.gif

Nerfix October 5th, 2003 04:55 PM

Re: Machaka-What are they?
 
The holy power of Illwinter rests within that piece of text.
Hallowed be those bytes that have been touched by Illwinter's divine power.

[ October 05, 2003, 15:55: Message edited by: Nerfix ]

Daynarr October 5th, 2003 05:52 PM

Re: Machaka-What are they?
 
Quote:

Originally posted by Saber Cherry:
Oh, and might it be somehow related to this?

"* Ctrl 0-9 order scripting store and recall."

http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Got it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gotta go, can't tell too much. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pocus October 5th, 2003 07:44 PM

Re: Machaka-What are they?
 
that would be a real neat feature, which was not hopefully to long to implement. Congrats for suggesting that Daynarr.

Daynarr October 12th, 2003 02:35 PM

Re: Machaka-What are they?
 
Now that I actually had a chance to try the feature, let me tell something about it.

When scripting squad or commanders you can store their scripts in one of ten memory locations. You do that simply by placing mouse pointer over the script (not clicking any mouse buttons) and pressing CTRL+number (it can be any number 0-9). Now that script is memorized. When you want another commander/squad to use that script just place mouse pointer over the script of that commander and press number (no ctrl of anything else, just number) for that script and that commander will automatically get that script. All scripts you saved in your current game are saved with saved games so you don't have to do it over and over again when you exit/enter game.
Ok, here is an example:
I have several commanders that I want to (Cast)(Cast)(Attack Closest). I make that script for one of them (you have to make script before storing it, of course), place mouse over that script and press CTRL+1. Now that script is stored in memory location 1. Now lets assign that script to the rest of commanders. You place mouse over script of some other commander and press 1. His script will automatically change to (Cast)(Cast)(Attack Closest). Repeat that until all commanders have proper scripts (this is starting to sound like recipe http://forum.shrapnelgames.com/images/icons/icon12.gif ).

When I say to place mouse over commander’s script I mean exactly that - not over his name, or his picture but over his script. Same thing goes for squads.

Just a note, scripts for commanders and scripts for squads are not compatible. You can't assign squad script to commander or vice versa so bear that in mind when you chose numbers. I like to use numbers 6-0 for squads (maybe less since they don't have so many commands) and 1-5 for commanders.

WraithLord October 12th, 2003 02:48 PM

Re: Machaka-What are they?
 
That is great
Thanks IW, Daynarr.
I really liked the way you supported DOM-I http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm content with this, but may I suggest small improvement. use ctl+# to store commander scripts and ctl+F# (or something) to store units scripts. this way there won't be a mixup and there is room for more scripts.

Psitticine October 12th, 2003 07:32 PM

Re: Machaka-What are they?
 
Possibly CTRL + # for commanders and ALT (or SHIFT) + # for squads?

Nerfix October 12th, 2003 07:47 PM

Re: Machaka-What are they?
 
Quote:

Originally posted by Psitticine:
Possibly CTRL + # for commanders and ALT (or SHIFT) + # for squads?
<font size="2" face="sans-serif, arial, verdana">That would be even better than the current system.
Of course the current system is realy good, no real gripes.


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