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-   -   Curse... (http://forum.shrapnelgames.com/showthread.php?t=16469)

PvK October 3rd, 2003 06:06 PM

Re: Curse...
 
True. Still, even with an expensive Remove Curse, a rampaging pretender can still be successfully attacked and afflicted with curse, since it is easy to curse, and Remove Curse wouldn't heal afflictions, and would require retreating the pretender to a lab, and then spending large amounts of gems to undo something that can pretty easily be re-done. The strategy of repeatedly removing curses from one's pretender would actually be more damaging to an empire than just living with curses.

PvK

DominionsFan October 3rd, 2003 06:11 PM

Re: Curse...
 
Uhmmmmmm, if it is so easy to curse the units, why isn't there a remove curse spell?????????
This is making no sense to me!
So what if I remove curse? You can curse my units again, but at least I will be able to remove it if I want to!

I think that we need a cheap way [normal spell] to remove the curse, cuz it is easy to curse the enemy units. http://forum.shrapnelgames.com/image...s/confused.gif

[ October 03, 2003, 17:12: Message edited by: DominionsFAN ]

Endoperez October 3rd, 2003 06:35 PM

Re: Curse...
 
It is easy to kill units. Should it also be easy to return them back to life?
Removing afflictions is not that either, is it? Maybe we should add something to the game that would't let you just heal them and stop worrying... Maybe something like a damnation, that dramatically improves the possibility of getting an affliction. It should be unremovable though, for otherways it would have no effect as it would just be removed.
Oh, wait. I think we have this, it is called curse. It needs Astral and Nature, so even if it isn't common it is accessible to almost every nation.

PDF October 3rd, 2003 10:50 PM

Re: Curse...
 
Bah, all this is irrelevant ... if you play Arco !
Healing afflictions become sooooooo simple ! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Nagot Gick Fel October 4th, 2003 12:12 PM

Re: Curse...
 
An idea about trying to remove curses - what about a ritual allowing a cursed commander to meet his 'Fates' (say, 3 uber-Norns, or 3 Erynies - special harpy or medusa-like monsters) in an arena-like death match?

Pocus October 4th, 2003 12:57 PM

Re: Curse...
 
Quote:

Originally posted by DominionsFAN:
Uhmmmmmm, if it is so easy to curse the units, why isn't there a remove curse spell?????????
This is making no sense to me!
So what if I remove curse? You can curse my units again, but at least I will be able to remove it if I want to!

I think that we need a cheap way [normal spell] to remove the curse, cuz it is easy to curse the enemy units. http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">you dont read other's Posts, dont you?

Pocus October 4th, 2003 12:59 PM

Re: Curse...
 
Quote:

Originally posted by PvK:
True. Still, even with an expensive Remove Curse, a rampaging pretender can still be successfully attacked and afflicted with curse, since it is easy to curse, and Remove Curse wouldn't heal afflictions, and would require retreating the pretender to a lab, and then spending large amounts of gems to undo something that can pretty easily be re-done. The strategy of repeatedly removing curses from one's pretender would actually be more damaging to an empire than just living with curses.

PvK

<font size="2" face="sans-serif, arial, verdana">why not, it would then be rare to do that in MP, so i'm fine with the solution.

PvK October 6th, 2003 12:32 AM

Re: Curse...
 
I just got almost all of my best units, about 300 of them, cursed on turn one of a battle by the Doom spell... argh! http://forum.shrapnelgames.com/images/icons/shock.gif ;-(

Doms I is great, though often sad for one's poor heroic (or otherwise) minions. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

Pocus October 6th, 2003 07:43 AM

Re: Curse...
 
Quote:

Originally posted by PvK:
I just got almost all of my best units, about 300 of them, cursed on turn one of a battle by the Doom spell... argh! http://forum.shrapnelgames.com/images/icons/shock.gif ;-(

Doms I is great, though often sad for one's poor heroic (or otherwise) minions. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

<font size="2" face="sans-serif, arial, verdana">hehe, I waited for a player to speak of Doom. Nasty spell no ? http://forum.shrapnelgames.com/images/icons/icon10.gif

MStavros October 6th, 2003 08:01 AM

Re: Curse...
 
Quote:

Originally posted by PvK:
I just got almost all of my best units, about 300 of them, cursed on turn one of a battle by the Doom spell... argh! http://forum.shrapnelgames.com/images/icons/shock.gif ;-(

Doms I is great, though often sad for one's poor heroic (or otherwise) minions. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

<font size="2" face="sans-serif, arial, verdana">Curse is very unbalanced in Doms I. I hate it. http://forum.shrapnelgames.com/images/icons/icon8.gif


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