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Re: Poll #2. [Try out the demo, and vote after that!]
Kris, I have a question:
What is the difference between the normal & impossible AI? Impossible is supposed to be more clever or...?? |
Re: Poll #2. [Try out the demo, and vote after that!]
could it be something could be wrong with the different Nation AI's to not be attacking each other? Perhaps that could be stopping their expansion? If they meet up to another AI nation, they stop, so when the human player keeps expanding (giving him/her more and more money and resources) the AI is just kinda small...may be many nations, but still small compared to the human player....the 3 games I have played, I haven't seen the AI attacking each other either, only the independents....
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Re: Poll #2. [Try out the demo, and vote after that!]
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Re: Poll #2. [Try out the demo, and vote after that!]
The impossible AI is supposed to earn more money and have more design points to spend. It is not more clever when it comes to strategical considerations.
Perhaps there is something wrong with those settings. BTW check old score graphs if you can see how much the AI:s were fighting (provinces going up and down without your interaction). The AI do not wage war on humans on purpose. They choose between both human and AI players (very democratic of the AI http://forum.shrapnelgames.com/images/icons/icon7.gif ). This means that you might attack an AI while he is attacking another AI. It is often not too difficult to attack enemies (in SP or in MP) that are unaware and weakened by other wars. If you have a game where you have won easily zip it and send it over. Please refrain from sending over games that seems OK. The files needed are the ftherland file and the trn files. |
Re: Poll #2. [Try out the demo, and vote after that!]
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Keep it civil. |
Re: Poll #2. [Try out the demo, and vote after that!]
A sudden thought: Did you use mercenaries? I believe that the AI is less fond of them than it should be after the new mercenary system was introduced.
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Re: Poll #2. [Try out the demo, and vote after that!]
you know...that is right...Mercs are a GREAT addition to an army...especially in the early game if you can get some good ones....That could make sense too if they are not using them....
KO, how would you change that? just some settings in the AI? or would there be a lot more "re-programming" going on? |
Re: Poll #2. [Try out the demo, and vote after that!]
It should not be too much of a problem to make the AI merc-loving, but I'll have to ask codemaster-JK.
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Re: Poll #2. [Try out the demo, and vote after that!]
you devs, i can't keep up with you...you guys need to change your name to Jim, Bob, and Al....
K.O. = Jim J.K. = Bob and J.0. = Al Although...now that I think about it, I have only seen one game where an ai nation took a Merc team....I forget who it was though...but only one....and I usually check every turn for Mercs... [ October 28, 2003, 16:18: Message edited by: cpbeller ] |
Re: Poll #2. [Try out the demo, and vote after that!]
I started a couple games (poor me, too busy to play! http://forum.shrapnelgames.com/images/icons/icon7.gif ) and always thought the mercs were way too expensive, so I never hired them. But when I checked the next turn to see if the price had gone down, the AI had snapped them up.
Are the merc prices always for a 3-month contract? At any rate, from what I see, the AI is grabbing mercs ASAP... but these games both had many AIs, at every difficulty level from easy to impossible, so for all I know, maybe some of the levels don't grab mercs correctly. -Cherry |
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