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Re: in which occasion will you raise taxes
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If I'm overlooking something obvious in one of your Posts, please point me to it. -Cherry |
Re: in which occasion will you raise taxes
Possibly at the start of the game, during a moment of desperation, or when I know I can't hold a province. It might also be usefull for those nations that need corpses.
I find this much improved over the constant 200% taxation in Dom 1. |
Re: in which occasion will you raise taxes
>4 Hypaspists for 60 gold
>14 Cardaces for 140 gold The resource costs of Hypaspists have doubled! This now makes the Cardaces much more attractive and the Hypaspists near worthless. |
Re: in which occasion will you raise taxes
1- I am experimenting with 200% "burn out" strategies. I suspect that we will see some of this in multiplayer. Possibly more than some.
2- Other than the burn out, the only time I would change taxes is either to devalue my assets when an enemy is beating me or to devalue enemy territory while I'm raiding. Frankly I'm not happy with the economics of Dom II. The issues above combined with Ermor type dominion and a suspected player base that will be using much death scale, leads me to think that population shrinkage is going to be staggering in multiplay. This (and many other things) is going to lead to hardcore super combatants. I don't see this as a balanced nor preferable outcome. I continue my tests, and hope that there is some mitigating factor that I haven't gleened yet. |
Re: in which occasion will you raise taxes
The Hypaspists are still the most skilled of the three melee infantry types, so when gold is low, or when you're trying to get the best strength per supply use, they make sense to use.
PvK [ October 30, 2003, 00:39: Message edited by: PvK ] |
Re: in which occasion will you raise taxes
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[I am not a multiplayer, but since the singleplayer AI is annoyed me -it is too weak-, maybe I will play some mp games, if I will have time. I mean TCP games, I don't like Pbem] |
Re: in which occasion will you raise taxes
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes - but if there were a heavy infantry with javelins, wouldn't they be even better at it? Come to think of it, Pythium legionnaires do have javelins. Aren't they better at this sort of thing than LI? Quote:
My main arguement here is simply game complexity. I would only support giving them more maintenance in a uniform manner, e.g. by increasing their cost, or by calculating resources in the gold maintenance cost. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, I agree. And I also think that if their ineffectiveness on the battlefield could be solved, it might not be necessary to make them cheaper - but as it is, they definitely need an advantage of some sort, and being quick to raise isn't enough when they are also so much quicker to die. Quote:
Making Light Troops more powerfull in Melee is not a good solution, IMHO. They _should_ get demolished in melee. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Then what do you suggest? Hit and run isn't very effective if you can only hit once a month. http://forum.shrapnelgames.com/image...s/rolleyes.gif Their strategic movement is often blocked by terrain, and even when it isn't, raiding in the enemy's rear doesn't produce enough effect to justify the risk of defeat in detail, even for a quick-to-raise force. (At least in my experience - has anyone tried a serious campaign of pillaging all over the place (possibly with a bunch of Implementor Axes) faster than the enemy's army can pin you down? It seems likely they'd just respond by sieging - but then, heavy troops are no better than light at breaching walls, Ulmish Sappers excepted.) Quote:
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Re: in which occasion will you raise taxes
I think a distinction has to be made here between Light Infantry and conscripted crappy infantry. That's the point I was trying to make with the hypaspists - they (in Dom I, which is what was my frame of reference) are a light infantry, but still very useful. Whereas on the other hand militia aren't very useful, and I think that's appropriate.
So there are 3 classes of troops (very roughly): • Heavy Infantry [well-trained, thick armour, poor defense, slow-moving] • Light Infantry [well-trained, light armour, high defense, fast-moving] • Conscripts [poorly trained, light armour, low defense, average movement] You would expect quality LI to have lesser PROT than HI, but greater DEF and AP, and that's exactly the difference between Hypaspists and Hoplites in Dom I [Hypaspists' stats are quite a bit different in Dom II]. It's easy to see the advantages of both, under this paradigm: when fighting slow but strong troops you'd want LI, because their higher DEF score should avoid the attacks altogether. In the same situation HI would do alot worse, because they wouldn't dodge any of the attacks, and therefore get damaged a lot. Militia would be pathetic in this (and pretty much every other) situation. In other words: I'm just fine with militia-like troops not being used much - conscripted troops with little training have always been best as cannon (or dragon) fodder, and not much good at anything else. On the other hand, well-trained light infantry should be useful, and if this means a DEF boost, so be it. |
Re: in which occasion will you raise taxes
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[ October 30, 2003, 01:58: Message edited by: Kristoffer O ] |
Re: in which occasion will you raise taxes
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And apoger, they more than doubled since Dom I: 8 -> 18 |
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