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Re: Dominions II Bug Thread
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Another Design Bug : Melee units are able to attack rear units {this is fine} Archers cannot fire at rear units and we're stuck with fire at archers. ~Sometimes there is no enemy archers. http://forum.shrapnelgames.com/images/icons/icon9.gif ~~Hopefully this gets fixed in a patch because it would save the lives of friendly units! Thanks ~ [ October 31, 2003, 01:50: Message edited by: NTJedi ] |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
What about the dominion scales bug I reported earlier in this thread? Unless I'm mistaken, none of the devs provided an explanation yet (?). I've seen it happen at least 5 times so far, out of maybe 15-20 games, so I can't believe noone else noticed it.
Bug description: some of your dominion scales are reset to non-optimal values (usually zero) in your capital as soon as turn #2. It is possible only some scales are affected. So far I've seen: Order: +3 -> 0 Production: +3 -> 0 (often) or +1 (sometimes) Growth: +3 -> 0 Luck/Unluck: no change Magic/Drain: no change Heat/Cold: sometimes vary by +1/-1, but I assume these changes are seasonal effects. Of course these changes affect income, production and growth. So that's a major issue. |
Re: Dominions II Bug Thread
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Btw, I guess wastelands do not incur movement penalties, and that's why their survival skill is not related to the movement? [ October 31, 2003, 20:41: Message edited by: HJ ] |
Re: Dominions II Bug Thread
while we are at battle orders, I have a request:
Can we have units on bodyguard order fire their missiles weapons? We had already a discussion on the newsgroup about that, but got no feeback from IW, so perhaps there is a design decision about this. My opinion is that allowing units on bodyguard to fire missiles would fix 2 problems at once: 1- it dont appears logical that - say velites - on bodyguards never use their pilum. 2 - more importantly, it would fix the problem of seeing our archers running to the front to get in range of the enemy, just to be caught in melee the next round because of advancing opponents. In essence, this would allow the much requested order of : 'fire, or stand still until you have somebody in range, you stupid archers!'. Thank you for your time. |
Re: Dominions II Bug Thread
Just noticed that the 2 new sharks units (815 & 816) have slots for hands, head, body and feet ;-)
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Re: Dominions II Bug Thread
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Playing Niefelheim with a +3cold scale in the current turn (early fall I think) I have +1heat at the capitol while the temperature scale is cold all over my dominion. |
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