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Re: Tien Chi Conscription
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Patch 2.08 is soon to arrive, and there's no sign that patches will be grinding to a halt after its release. Furthermore, it seems to me (from reading a lot of the threads in this forum) that Illwinter is a very "populist" developer - that is to say, they appear to take all suggestions quite seriously. In my opinion, something doesn't need to be completely broken in order to be in need of a little bit of tweaking. TC is probably viable, but could be more so. Again, I'm speaking from gaming experience as a whole, not from specific experience with Dom II. [ February 16, 2004, 02:26: Message edited by: fahdiz ] |
Re: Tien Chi Conscription
IW has a good tract record for trying to fix things; whether or not they think all suggestions are warranted is another matter entirely. I couldn�t say that any or all of the suggestions people give would even get the attention the original poster desires, but if you provide a good argument it would be hard to imagine they wouldn�t.
Some things are just outside of the realm of possibility at current and other things they are just stubborn about. |
Re: Tien Chi Conscription
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Perhaps you'd care to do a Zen mod for TC? |
Re: Tien Chi Conscription
I'm waiting for the full Mod tools before I try to do a Mod. I'd rather be able to do everything than halfway because of the limitations of the Mod Tools.
This is, more than likely, the best way to try to show implemented changes and their effect. Akin to Cherry's Scale Mod. |
Re: Tien Chi Conscription
What you say makes perfect sense, on that topic. This thread was about the detail of Conscription, though, rather than overall TC balance. If that's lacking, it would be more important. I can't comment all that much on Tien Chi balance since I haven't tried them myself yet. A few random things I have seen:
Tien Chi commanders aren't technically the only ones who suffer speed 1 strategic. (Ulmish Guardian commanders, maybe Arco hoplite commanders (?) ... ) But ya it would be good to know IW's reason for this, or else perhaps to change it. Tien Chi AI came and steamrollered my Arco when I was trying to build up a Natajara SC. They had over a dozen celestial giants of some sort which were quite hard to deal with. Just one example, and it sounds like it may be atypical. I had a Tien Chi mercenary group of about 20 armored horse archers, and they were very effective with simple Fire orders. They'd kill the enemy with arrows until they arrived, and then kill those that made it through the arrows, in melee. I agree though that like most non-lance/knight cavalry, they would be better with better AI/orders options, especially if there were a way to get them and other light skirmishers to actually skirmish - i.e. harrass with missiles, and avoid (back away from) any melee where they are at a disadvantage. PvK Quote:
Since Conscription is only Order based and is only usable by the base nation, it's priority is low, though it's intention was to provide more thematic flavor. If Conscription is changed not to balance the nation (which it will be regardless, every nuance impacts it, even in the slightest degree) then it has to be looked at and possibly adjusted later if the commonality between the base and themes is changed to put it in better 'balance'. I agree that something should be done to Conscription at some point and time, as it is just something that you don't consider when choosing your nation. And if Peter's suggestion is implemented, fantastic. But I would rather have the entire nation viewed for balance before Conscription and if the Developers feel it's needed, adjust it, then adjust Conscription to fit that vision of balance. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
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For Tien Ch'i: the Eunuch, the Ceremonial Master, Minister of Rituals, and Celestial Master all have Movement 1. I believe the reason/why for it is because common knowledge of the era had most dignitaries and ceremonial leaders traveled with a retinue of servants, slaves, etc. And so that is represented by them losing movement. In game however, it makes a huge difference having the greater portion of your commanders regulated to 1 movement. Quote:
If they had 15 that would be summons worth 60 Air Gems, quite a healthy chunk. I'd hope they would be decent enough to make you think twice for that cost http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 16, 2004, 04:37: Message edited by: Zen ] |
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