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Re: Big Problem - Unbalanced random events
Couple of questions for Raen.
What is your Luck level? I hear you are taking Order>1, but you aren't mentioning your luck scales (or I haven't noticed). My question about the 'brigand lair a year' phenomenon is to ask how many negative events should you be getting. Second point, how many Provinces do you control? If you have many, many provinces, you'll get more events, simply due to events checking in each province (as I believe they do). As a real world example, do you know how many (admittedly minor) geological events go on in the world _every day_? 10's to 100's (I'm talking earthquakes and active volcanoes, btw). Toning down the events could be interesting, certainly... but if you are playing, e.g., on a huge map (say Orania) with few opponents and Misfortune 3 (for example), I think it's entirely accurate that you have a brigand uprising once a year _somewhere_ in your kingdom. Just makes sense to me. Wyatt |
Re: Big Problem - Unbalanced random events
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Intuitively, I would expect that at Luck 0, over the long run, you'd more or less expect to pretty much break even on good things vs bad things happening to you; the good outcomes would more or less offset the bad ones, and the bad outcomes would more or less offset the good ones. I'm not talking about the number of good vs bad events, but the effects of those events. As an exagerated example, lets say I played 10 hands of poker at a casino, and tell you I won 5 and lost 5 hands. You say "So you broke even, then?", and I say "No, I lost $750: on the hands I won, I got $50 each time, but on the hands I lost, I lost $150 each time". That's sort of what Luck 0 feels like to me: about even numbers of $50 wins and $150 losses. This is all subjective, of course, but I've seen posters in other threads make similar comments, so I don't think it's just me. (Note: I don't expect things to work out perfectly evenly, but it's not even close. At luck 0, I'm seeing what I'd consider major misfortune events *regularly*, while I've yet to see even a single lucky event of the same magnitude.) Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Four steps on the order/turmoil scale only amounts to a 5% difference in number of events? So for my 100 events at turmoil 1, they'd have 95 at order 3? I'm no expert, but from the postings I've read on these forums, I'd gathered that order had a much stronger effect on events than that. (I'd also gathered that Order 3/Misfortune -3 was a fairly common choice among players, with the misfortune paying for the order benefits, while the order scale reducing the misfortune pains). Is there anyplace that explains the current system of how the luck/order scales tie into events? I searched and found a lengthy thread from January, but didn't see any exact descriptions of the way it works. Quote:
Even so, my suggestion that the good events should be as good as the bad events are bad still holds. My suspicion is that if you compared good and bad events side by side, either the good events will look fairly pale in comparison to the bad ones, or some bad events that I consider "major" are actually getting classed as "minor" ones. -LintMan |
Re: Big Problem - Unbalanced random events
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Order/Turmoil affects event frequency by 5% per step. Quote:
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Re: Big Problem - Unbalanced random events
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However now that the scales have been modified I can only think of one game I have played since then that I have dared take Misfortune 3 while trying to compete. And I was burned by it. That isn't to say I take more Turmoil than I ever did (since the only times I play Turmoil are for the hell of it, trying ideas, not with any serious intention) but that I tend to think of the Luck scale less on it's coupling with Order, but more on it's own merit and what level and frequency of events I am trying to avoid/gain. Order3/Misfortune3 can still work like it used to, due to the factors of luck in general. But that is part of the game, if you play with Luck you tend to play with the dice. Sometimes it likes you even when you are playing Misfortune and other times it hates you even if you are playing Luck. [ March 25, 2004, 06:30: Message edited by: Zen ] |
Re: Big Problem - Unbalanced random events
Hmm, the discussion seems to go back to its former topic... http://forum.shrapnelgames.com/images/icons/icon9.gif which was not my intention when I brought it up again:
I know that random events are controversial, and I dont see that there is even necessity to agree upon that! All I was asking for is whether there are more people like me who like severe random events after turn 10, say, but not before turn 10... Of course, I can avoid the impact of early random events by setting a high number of starting provinces, but this is also a slight disadvantage for research-based strategies... [ March 25, 2004, 09:37: Message edited by: Chazar ] |
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Make luck 3 have 0% chance of major bad events and an exceedingly low probability of minor bad events, that's what I say. http://forum.shrapnelgames.com/images/icons/icon7.gif On a related issue, it seems from a limited amount of tests that the number of random events per turn is limited to 3? (a small number, at any rate) no matter how large the country is? If that is true, it certainly favours misfortune over luck, as the worst misfortune events are those that affect single provinces, and the more provinces you have, the greater chance that a poor irrelevant one is targeted, while the best luck events are those that give gold and/or gems, which are not tied to specific provinces and which lose relative value the longer you play. In other words, the larger the country, the less negative effect from choosing misfortune and the less positive effect from choosing luck.... That just seems so.. wrong. I hope I am mistaken on this issue. [ March 25, 2004, 10:07: Message edited by: Peter Ebbesen ] |
Re: Big Problem - Unbalanced random events
Actually the *best* Luck event is the one that adds population to a province. Unfortunately it appears to be tied to Order scale, and is already rare... meaning you're not very likely to see it at all. IMO, that event should be at least as common under high order as the "restless population" even is under turmoil (ie very frequent).
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