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Re: Petition to change LUCK\\ORDER Scales
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Although I usually agree with you, I don't want to see scale costs changed. 40 points per scale, for all scales, at all levels, is one of the few simple and easy to understand mechanics in Dom II, and I don't want to see it go away. I'd rather see the scale effects become nOnlinear (if they have to) than the costs. What would you say to +1/+2/+4 rp for magic, and -1/-1/-2 for drain? (keeping in mind that the MR effects happen at +/-2). Quote:
I don't see anything fundamentally wrong with the event system - but really bad events should be much more rare in luck scales, or not be allowed at all. Currently turmoil/luck is not viable, and order/unluck is too good, primarily because luck doesn't provide enough protection from game-losing events, and good events don't provide enough benefit to offset the very bad events. Quote:
Also, I wouldn't call Machaka a light-unit nation. I make extensive use of spider knights and black hunters, both of which are heavy units that I would hate to see get extra afflictions. (Nature-9 is pretty awesome for black hunters...) |
Re: Petition to change LUCK\\ORDER Scales
I suggest making ORDER less effective with its current bonuses.
This would also be a quick solution... instead of trying to change all the others as well. |
Re: Petition to change LUCK\\ORDER Scales
After almost 300 turns of tests (common events), it seems to me that the frequency of "disastrous" events should be balanced. A disaster means big (thus irreparable) loss of pop : floods, restless people, plagues, famines, etc, I'm not counting the minor events like hailstorms, or the provinces lost to rebels, knights, etc
To sum up : - Order 0 & Luck 0 = 36 events in 82 turns. 20 good events (I've been lucky) but 5 disasters. - Order-3 & Luck +3 = 88 events in 82 turns. 61 good events (including the 1500 gold, for a total of 3245 gp bonuses). But still 7 big disasters! - Order+3 & Luck-3 = 6 events in 123 turns. Only minor effects. Is that logical to get *more* disasters with max luck ? IMHO Illwinter should limit the frequency of those major events, something like 2 possible disasters with Luck+1, 1 with Luck+2 et 0 with Luck+3. As it is, the Luck/Disorder combo seems a poor choice (on average, 40 gp/turn dont compensate for disasters and 30% tax losses). Cheers [ November 25, 2003, 08:05: Message edited by: Sunray_be ] |
Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
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-Cherry |
Re: Petition to change LUCK\\ORDER Scales
ywl,
I agree...I could also do without the disasters designed to disquise those province-harming spells. NTJedi, I would like to leave ORDER alone and fix the problem by truly balancing the events. Fixing the events is just as easy as changing the order scale. Or so it would seem to me. |
Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
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Re: Petition to change LUCK\\ORDER Scales
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