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Re: Air vs Nature
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Patrik |
Re: Air vs Nature
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Void Gate creatures are sacred, but aren't summoned in the ordinary way. |
Re: Air vs Nature
Angels(excluding Fallen) are sacred.
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Re: Air vs Nature
The precision bonus from high Air magic is usually my driving factor to purchase it, but it's only in testing that I'll take Air 9.
Earth-9 is great for Pythium pretenders, because Reinvigoration works extremely well with Communion Master. Yes, it does. |
Re: Air vs Nature
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Re: Air vs Nature
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Regarding the Fear affects I'm still not sure if its a random square. The only phrase I could find is that "it spreads somewhat eratically." However I'm in a rush so please let me know if I've missed something. Working on the general principle that the developers of Dom tend to make sensible decisions I still suspect that "it spreads somewhat eratically" starting with the square directly in front of the fear unit. Where else is the scariest place to be in relation to a terrifying creature? I might be guilty of hoping I'm right on this as I do like the idea of adding terror effects on sacred troops for alot of reasons including thematic. If it is useful at low levels it is a good way of getting an extra bless effect when you can't afford to go all the way - often the case. As it adds a new ability at low levels rather than modifying an existing one its potential for changing troop types is significant. BTW - this is a great thread. http://forum.shrapnelgames.com/images/icons/icon7.gif I've learnt heaps from following it and testing some of the ideas out. Cheers Keir |
Re: Air vs Nature
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However excluding thematic logic (or finding another) a death scale will definitely speed the start in return for sacrificing some long term power. If the fast start grabs enough the long term power will follow. As Van can be built anywhere, at the rate of your dominion per castle, they are one of the few Bless effect races that can consider a death scale. On the other hand if you are a little patient you will rapidly find you have pretty much as many resources as you want so its not a disaster to take the sloth instead of death - just slower. Cheers Keir [ November 29, 2003, 01:30: Message edited by: Keir Maxwell ] |
Re: Air vs Nature
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However excluding thematic logic (or finding another) a death scale will </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Lead straight to Hellheim with their superior Valkryie and death magic - "Ride of the Valkryie" anyone? http://forum.shrapnelgames.com/images/icons/icon7.gif Keir |
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