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-   -   Micromanaging armies and commanders (http://forum.shrapnelgames.com/showthread.php?t=16951)

Gandalf Parker December 2nd, 2003 04:53 PM

Re: Micromanaging armies and commanders
 
Quote:

Originally posted by Argitoth:
Actually, could you talk to me in some messenger? I don't entirely know how to do what you are saying

AIM: Argitoth
ICQ: 169752168
MSN: Argitoth@hotmail.com
Yahoo: Argitoth

I also have IRC if you want to meet me in some channel.

<font size="2" face="sans-serif, arial, verdana">Sorry like most system admins I have none of those. I have email and newsGroups.

Saxon December 10th, 2003 12:26 PM

Re: Micromanaging armies and commanders
 
I have been playing Citeas, the Bird Nation. They have lots of cheap archers and flying infantry. I end up slaughtering my infantry with archery every time. Any suggestions? Going without missile fire is not the option I am looking for, though when you get that storm spell that shuts down missile fire, it is a choice.

Also, I have been using attack rearmost all the time in an effort to take out the commanders. Every time I have witnessed the attack, they hit the rear of the charging ground forces. Given that the flyers are pretty light weight, especially when attacking non-ice dominions, I was really hoping that the attacks on the commanders would make up for their short life expectancy. Between not hitting the commanders and getting pelted with their own arrow fire, it is just not that interesting.

Has anyone got any suggestions?

I would also agree with some of the proposed changes previously listed in this thread, some more options for missile troops would be nice.

Pocus December 10th, 2003 01:07 PM

Re: Micromanaging armies and commanders
 
Gandalf, unless something has changed, troops on bodyguard are not able to fire their missile weapons. I preached many time to have this bug fixed, to no avail. Perhaps in a coming patch?

I think I noted 2 errors in the thread:

- a commander which is hurt or killed *wont* make his squad rout.
- a commander in the midst of a formation *wont* boost the moral of the units, except if he is a standard (but only because of that).

Here is my solution to prevent your archers from advancing against the enemy. You will see, its very easy. Recruit size 5 or 6 commanders. Place them on the battlefield in an empty box formation. have them on hold 5 time order. Put your archers into the square. The poor fellows wont be able to move before the 6th round. Kinda cool and easy to do no? http://forum.shrapnelgames.com/images/icons/icon10.gif

edit :oops sorry I posted without having read the Last page. My bad! - So Gandalf, no I'm not harassing you. Hope your flu has disapeared...

[ December 10, 2003, 11:12: Message edited by: Pocus ]


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