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Re: Please Help Me Tune My Man
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Barkskin gives 10 natural protection or +1 natural protection, whichever is greater. So units with 0 natural protection and 10 armor protection get 10 natural protection and 10 armor protection, which sum to 18. The forumla: N=natural, A=armor, T=total T=(N+A-(N*A/40)), rounded up. |
Re: Please Help Me Tune My Man
>You forgot that his troops often leave the battle.
I have no idea what this means. A reference to the charmed often perishing due to proximity to the enemy troops? >Thats why I like rushing for hellbind heart if Im using blood. Hellbind Heart is also good, and is what you use if you have blood magic. However it requires a blood slave and has a fatigue cost of 100. Not nearly as castable as Charm (no gem cost, 30 fatigue), or even Enslave Mind (no gem cost, 20 fatigue, 100 range!). |
Re: Please Help Me Tune My Man
I would have to agree about mass protection being overlooked...most infantry gain at least +6 prot from it. It raises 15 -> 22 protection if I remember right, and that's by no means a bonus to be overlooked.
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Re: Please Help Me Tune My Man
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Re: Please Help Me Tune My Man
>Common misperception=)
>Barkskin gives 10 natural protection or +1 natural protection, whichever is greater. So units with 0 natural protection and 10 armor protection get 10 natural protection and 10 armor protection, which sum to 18. Ah, it's been changed from Dom1. You are quite correct, it's worth casting now since it does offer a hefty armor increase. Glad to see it made useful. |
Re: Please Help Me Tune My Man
>If you snatch the commander from them then when you attack, those troops rout. Beautiful sight to see.
I see, yes when you are lucky enough to snag a commander it's a wonderful thing. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Please Help Me Tune My Man
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Re: Please Help Me Tune My Man
Barksin has always been good, and even better on troops with good armor. It only sucks on things that normally have a high natural protection.
Mass Protection is alot of bang for 1 gem, plus the armor benefits can stack with Growing Fury. Single castings of Protection/Barkskin can also be effective on things like Elephants/Hydra, or Sidhe commanders. In particular the synergy with Regeneration is nice. In Dom 1 I fairly often would give important armored commanders Barksin amulets, as the extra protection made them much more survivable against mundane troops. |
Re: Please Help Me Tune My Man
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Even Ulm benefits. Protection-18 Ulm HI goes to 24, a +6 bonus, as opposed to the +3 bonus from Legions of Steel. Or in addition, if you prefer http://forum.shrapnelgames.com/images/icons/icon10.gif -Cherry </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Excellent point. Barkskin/MassProt isn't that useful for units with high NATURAL protection (cave drakes, trolls, cyclops, Jotuns?). But it's great for units with high ARMOR protection and little or no natural protection. Protection gives increasing returns against most attacks - after you get above the attacker's str+dam, it becomes increasingly more likely that you won't be damaged at all (below that it just improves the chances of being wounded instead of killed). Also, magical forms of protection don't reduce your defense or increase your encumbrance like more armor does. |
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