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Re: Dominions II - Low Budget and Overpriced? I think not.
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It might sell a few more copies, but I'm confident the total sales volume would be less; since producing copies isn't free, that would mean even less profit (or even a loss) for Shrapnel. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I disagree. Better documentation and -$10 on the price would sell a lot more copies. The word of mouth advertising this game is getting is growing daily and is the only reason I don't think the better docs and -$10 would not double sales. Sammual |
Re: Dominions II - Low Budget and Overpriced? I think not.
What got me peeved was the following.
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Re: Dominions II - Low Budget and Overpriced? I think not.
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Re: Dominions II - Low Budget and Overpriced? I think not.
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Simple economics. The computer game industry is currently set up around certain price points. The consumers buy any game that in their perception is worth this price point. The price points are set by Wal-Mart (No joke, they are the 600 lbs. Gorilla and everyone follows their lead) and to a lesser extent the publishers. The pricepoint on Dominions 2 was set by Shrapnel to be as high as it was because of the following; 1) Small expectation of demand (Almost everything else relates back to this). Shrapnel did not think they would sell this many copies of Dominions2. To make this deal worth their time they had to raise the pricepoint to where they were reasonably sure (Pricepoint X Expected Volume) - Costs = Desired Profit Margin. Cost per Unit drop as Volume goes up (Manual Printing, CD Burning, and tech support get cheaper by unit. Advertising, PR are fixed costs and more volume makes the cost per unit for them drop quick). If Shrapnel had known this game was going sell this well then they would have put in larger orders for CD's and Manuals and they could have set the price point lower. 2) Large Manual - Small print run costs on a manual like this are expensive. Look up "Print on Demand" publishing and check out the costs for 1,000, 10,000, and 50,000 items then check out the "Offset Printing" costs for 10,000, 50,000, and 100,000 items. They could have saved a lot of money and lowered the pricepoint by putting the Items and Spells on the CD as PDF files. I am guessing that they choose not to because A) WARGAMERS like to have charts and lists in hand to look things up. B) More incentive for people to buy the game rather than pirate it. 3) New Developer Relationship. Artists of any type do NOT get a very good deal the first time with a Publisher unless they have a GOOD track record. Publishers loose money off of most artists and most new artists generate the least amount of money for them. So the publishers stack the deck in their favor for the first contract. It's not greed, it is just good business. OK, enough with that sidetrack. Now back to "perception of value". Wargammers put gameplay above all else. Documentation is up there. Ease of use is not all that important. Eye candy is not all that important. My argument is that by increasing the documentation and ease of use (Thru a tutorial / Walkthru) and reducing the pricepoint by ~$10 your pricepoint meets more people's "perception of value". To have a game like this become a hit with a larger audience you have to look at the "perception of value" the general gamer has. Eye candy is close to the top. Parents / Friends / Family make a lot of the purchases for this group and this is all they can judge thinks on. Ease of use is very important. If they can't figure it out quick then it gets set aside or returned (Short attention span, refuses to deal with a large learning curve). Gameplay is not all that important. If the game keeps them occupied for a week it is good enough. Anything more is good but not required. Documentation is almost meaningless. DVD boxes with 12 page manuals that have 8 pages of tech info. ---- Crap I am late --- I have to go. Sammual |
Re: Dominions II - Low Budget and Overpriced? I think not.
Look sorry if I upset you. That they had no budget is clear, it is my point. I fail to see why people want to say it seems as if they had a big budget. Kudos to the developers -- but please dont say the game looks like it didnt have a low budget or there were large investments in it. I blame no one for their lack of funds. But it is clear that there werent much of them. Please dont take this the wrong way. If I offend I apologize. Is that enough?
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Re: Dominions II - Low Budget and Overpriced? I think not.
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Re: Dominions II - Low Budget and Overpriced? I think not.
Be nice people. We ARE going to get folks who will be surprised by this forum.
We might get people who are used to forums that are a younger playing base. We might get people who are used to forums where "talking ****" is expected. We might get people who are used to forums where slamming the devs and publishers is considered standard. We have already gotten some who felt that asking for things like warez and CD-keys was no big deal. The fact they this forum has active presences by the developers, and the publishers, will be a shock. The fact that its full of people who really LIKE the game and will fly into its defense will be a surprise. Lets be gentle in our instruction of new people. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Dominions II - Low Budget and Overpriced? I think not.
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Sammual |
Re: Dominions II - Low Budget and Overpriced? I think not.
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Sammual </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Fair enough. |
Re: Dominions II - Low Budget and Overpriced? I think not.
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Text extracted from home of the underdogs.Blizzard started like a small company programming games for other companies.They started with low budget games.So when we are talking about warcraft 1, dont think about today's Blizzard, think about early 90's Blizzard. Low budget and small team is a poor argument for bad multimedia (gui, graphics, sound). If you cant do it better, look for someone that can help you. I can understand all the work this can suppose, and i consider the fact that the devs have "real" jobs and family...so do i.And if i was in his place, i would try to find some help. This project grows every day, with new user requirements and whislists...IMHO the devs team shold grow, with people like them, free time devs, Dom lovers that could help with actual flaws http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
-Being critic with devs/publishers WORK is free speech, and can contribute to improve future performance |
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