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Re: Blood?
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Re: Blood?
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Cheers Keir |
Re: Blood?
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Anyway must stop reading Posts and crank the Fountain of Blood. I'm really enjoying making progress with Mictlan. Cheers Keir |
Re: Blood?
As a GREAT fan of blood magic, I promise you that none of the 'boss' demons are so tremendously powerful in combat. They're more useful for leading other demons around, or because they can summon for free.
Demon knights, on the other hand, darned near rule the battlefield. Hard to dispel, stats equivilant to practically anything that can be bought, fear to disperse most of the enemies that can beat them... very, very fine units. And can they conquer independents? Mow them down like WHEAT. Not perfect, of course, nothing is. How you run blood magic depends a lot on what race you are. I find Mictlan tough, personally. Their troops are so feeble, it's hard to make those early conquests so vital to getting your blood economy going. And if you pick a Mictlan god (haven't tried Mictlan with a regular god, don't know if it's consistent to them) you have to funnel a huge number of blood slaves into maintaining even minimal dominion. One thing baffles me. I was under the impression it was patrolling and not the blood hunt itself that lowered population. Yet when I drop tax rates down to zero in a hunted province so I don't have to bother with patrollers, I still lose population! Anybody understand that? I was under the impression lowering taxes would cause growth. |
Re: Blood?
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Well equipped Ice Devils were quite powerfull in Dom 1, and the only thing I've seen significantly change in Dom 2 is Paralyze. With a Wraith Sword and Regeneration Ring they wade through conventional armies. Quickness plus their cold bonus gives them high enough stats to deal with other tough combatants. |
Re: Blood?
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Re: Blood?
I have gotten an Ice Devil with a Wraith Sword and Boots of Flight by turn 16. Then turn 17 Alteration 2.
It is more than possible with some nations; and it isn't that disruptive to your economy as you need your economy to build the slaves and research needed. The primary issue is you need a nation that is naturally strong and has significant surviviability in their normal units. They key is not to overexpand. Though personally I don't like putting all my eggs into one type of basket http://forum.shrapnelgames.com/images/icons/icon7.gif Which is what you are doing, however that Ice Devil crippled 1 opponent and allowed me to be much larger and stronger than any of the other players by turn 25. |
Re: Blood?
Just knocked off an Ice Devil by turn 20 doing it via construction. Got Nycator who can't take weapons and is extremely sensitive to temperature - not good for Mictlan.
Did it affect my development? Hugely. I got hammered - but I got an Ice Devil. Skipping construction I could go significantly quicker but to what affect? Not an efficient option for Mictlan with their heat dominion - more a Caelum/Jotun thing with their cold Dominion. Ice Devils are not *that* good unless you are a cold nation. Geting them t.8-9 with Caelum in dom1 was freak show material - Caelum was vastly more powerful played conventionally. I think for Mictlan if you want to go blood early its as Alex suggested - Contracts utilsing your con research and then I'd follow up with a bit of conj, then alt6 for Mass Protection. I hate watching my guys get trashed by real troops. Going con2 then alt6 is what I'll try next and then see how the blood is looking. One thing I would say - Mictlan can sure get alot of slaves! The Mictlan Priest is pretty amazing as a blood searcher with an SDR and with magic3 the research flies. I'm not so sure SDR's are redundant. At least not for Mictlan with their ultra cheap blood mage. Cheers Keir |
Re: Blood?
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Cheers Keir |
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