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Re: New Dom2 Quick Reference Sheet
Great work guys!!!! I cant wait for you to omplete it... It will really help me a lot....
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Re: New Dom2 Quick Reference Sheet
A few minor nitpicking suggestions:
I think you should include Fires of Faith Marignon if possible. We know that it's very similar to regular Marignon, but if you're doing the sheet for the newbies, they probably don't. Hence, you could specifiy what is different in the special Category, and leave everything else the same. Carrion Pangaea does not have a ? (random magic). Marignon theme is called "Conquerors of the Sea", not "Sea Conquerors". Jotunheim is still spelled Jotumheim. http://forum.shrapnelgames.com/images/icons/icon12.gif Very nice work. http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 17, 2004, 15:40: Message edited by: HJ ] |
Re: New Dom2 Quick Reference Sheet
Looks great!
...However, it makes me think that under Max Units, max undead, max flying, and max magic should probably also be listed.... hmmm. I never tabulated those. Notes: Arco: Gets cheap labs Atlantis: Missile mispelled Man: Stealth Priest, cheap temples Ulm: I would say "Cheaper Item Forging" because "superior" always confuses newbies "Unit Max" column: Not quite wide enough for the word "Normal" Machaka: Stealth unit limit 10. Overall: If another column could be added, I would suggest "Heat Scale". But I doubt there's room for that=( -Cherry [ January 17, 2004, 20:40: Message edited by: Saber Cherry ] |
Re: New Dom2 Quick Reference Sheet
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Actually, I've decided to remove the Max Units column entirely from the NQR. I'm thinking for the AQR I'll add a column named 'max units' that'll have an amount followed by an infantry icon for normal units, a steath icon for steath... undead, flying and magic should be easy to add. Quote:
Wow, this is really starting to come together. I'll post another update tonight. Hopefully I can release 'NQR RC1' by tomorrow. The AQR won't we out til next week, I'm afraid. |
Re: New Dom2 Quick Reference Sheet
A few more corrections:
If you're going to go with Saber's solution to the Arco mystics, i.e. listing all their elemental randoms and then listing ??? later on, you're missing Earth there. You're also missing Nature in Tien Chi Spring & Autumn. You have Niefelheim and Utgard the other way around in magic, and Niefelheim is missing one ? (random). One Death is missing from the regular Jotunheim. [ January 17, 2004, 22:18: Message edited by: HJ ] |
Re: New Dom2 Quick Reference Sheet
BURP!!!!!
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Re: New Dom2 Quick Reference Sheet
Gothmog is this still being updated??? I was going to print it out whe you guys were close to being finished...
Thanks! |
Re: New Dom2 Quick Reference Sheet
I made some new leadership icons - hopefully you'll be able to integrate them.
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Re: New Dom2 Quick Reference Sheet
Yes, I'm still updating it... sadly I've just been hit with a bout of RealLife(tm) http://forum.shrapnelgames.com/images/icons/icon9.gif and have stalled over the past few days. I would like to have the NQR finished by this weekend.
The main problem I'm facing is one of data gathering. I need to fill in the blanks of my Last Version (mainly the data of how the themes differ from their main race). But that requires alot of research=time, and time is somthign that's been hard to come by these Last few days. |
Re: New Dom2 Quick Reference Sheet
If you give us how much, or the kind of way you want it said in, I'm sure we could help you with that.
Example: Abysia (BoH) Loses Demonbred, Lava Warrior, Warlock and Warlock Apprentice, 1 Fire Gem, Heat Preference =2. Gains Newt, Guardian of the Pyre. Or "Loses Demons, and Warlocks. Heat Preference 2. Gains anywhere recruit Newt" [ January 22, 2004, 03:54: Message edited by: Zen ] |
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