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-   -   Improving the Arena Death Match event (http://forum.shrapnelgames.com/showthread.php?t=17428)

NTJedi January 28th, 2004 09:24 PM

Re: Improving the Arena Death Match event
 
Hopefully the developers can give us a clue if the prize will be enhanced for the Arena Death Match event in the next patch.

Right now it's not worth risking the life of a good commander for the prize.

Gateway103 January 30th, 2004 06:46 PM

Re: Improving the Arena Death Match event
 
Should I take the lack of reply to my idea as a sign that people aren't interested?

-Gateway103

freykin January 30th, 2004 09:09 PM

Re: Improving the Arena Death Match event
 
Gateway: I personally think your idea is cool. I like little extras like that http://forum.shrapnelgames.com/images/icons/icon7.gif .

NTJedi January 30th, 2004 11:02 PM

Re: Improving the Arena Death Match event
 
Quote:

Originally posted by Gateway103:
Should I take the lack of reply to my idea as a sign that people aren't interested?

-Gateway103

<font size="2" face="sans-serif, arial, verdana">Your idea would be nice and sounds interesting too... but I believe it would be more difficult to program into the game.


Certainly the arena death match event needs something more then that one trident and slice of experience.

NTJedi May 25th, 2004 03:04 AM

Re: Improving the Arena Death Match event
 
I know another patch is being developed... and it may be the Last patch so I'm bumping this topic.


Even a simple reward for winning the death match like 200 gold and +2 for each gem type would greatly encourage every human player to send someone.

HotNifeThruButr May 25th, 2004 03:25 AM

Re: Improving the Arena Death Match event
 
While I agree with Saber Cherry in that you should always send someone, just in case the comps (in all their mechanic glory) all send Eunuchs, friars, those dismounted undead kings, and scouts, I find it unprofitable to have someone prepped in case there's ever an arena match. I once bought a Lord Warden and had him train for years at a site just to never see the arena event again. I've just wasted a turn where I could build a witch and get extra research.

It'd be cool if you learn about the deathmatch 2 turns before it happens.

Norfleet May 25th, 2004 04:13 AM

Re: Improving the Arena Death Match event
 
Wait, Saber Cherry's alive? I thought he was killed in some sort of horrifically gruesome accident some months ago. Certainly I haven't seen him anywhere, unless you're referring to the Longdead Saber Cherry in the bottom of this ancient thread.

HotNifeThruButr May 25th, 2004 04:33 AM

Re: Improving the Arena Death Match event
 
he/she/it was actually raised as a Bane Lord. I mean, who could kick that much *** and become Longdead after death?

Cainehill May 25th, 2004 04:35 AM

Re: Improving the Arena Death Match event
 
Quote:

Originally posted by NTJedi:
Hopefully the developers can give us a clue if the prize will be enhanced for the Arena Death Match event in the next patch.

Right now it's not worth risking the life of a good commander for the prize.

<font size="2" face="sans-serif, arial, verdana">But, especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.

Zapmeister May 25th, 2004 06:35 AM

Re: Improving the Arena Death Match event
 
Quote:

Originally posted by Norfleet:
Wait, Saber Cherry's alive?

<font size="2" face="sans-serif, arial, verdana">I don't doubt that Saber Cherry is still alive, but it's quite possible that she has effectively given up Dominions. The Last time I looked, she was still active on the SEIV forum, but her Last post here was on April 1.


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