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-   -   Wishlish! (For the next patch) (http://forum.shrapnelgames.com/showthread.php?t=17444)

KRNVR February 19th, 2004 04:43 PM

Re: Wishlish! (For the next patch)
 
Quote:

Originally posted by Tiltowait:
I would like to see alternate nation/neutral flag graphics. Maybe a blue glow added. Then, I want to see these flags displayed on the overland map for every province in which I have a unit (hidden or not).
<font size="2" face="sans-serif, arial, verdana">Seconded. RT-clicking a province to find out if I have a stealthed unit there is not annoying, but RT-clicking six or seven in a row, is.

Also Seconded, the request for a 'Lab' map icon.

Here, make them both classy: Take your existing flagpoles, and lean a sword against the left side if I have a stealthed unit in the province, and lean a staff against the right side if I know there's a lab in the province.

(losing control here...)

And give me a clipboard (or scroll and quill) at the base if I'm recruiting units there. Fill it with 'text' if I've used all the local resources.

And I want a SEx-y 'minister' to adjust tax rates down from 100% by one step for every y points of unrest. Here's class: Make me designate who's doing the Minister job, like a Prophet gets designated, and let him do better or worse or whatever, based on his... research ability?

"Your Prime Minister has been seduced by a Succubus, and (set all rates to 0 Last year/absconded with a % of your taxes/given a % of your taxes to the succubus...)"

Gandalf Parker February 19th, 2004 04:57 PM

Re: Wishlish! (For the next patch)
 
On the messed up grahpics when using alt-tab...
Dont left-click to get back. Do a right-click and choose "restore" from the menu that pops up. I havent had any problems since I got used to doing that.

snowcrash22 March 9th, 2004 02:59 AM

Re: Wishlish! (For the next patch)
 
I'm sure I am breaking like 20 internet laws by bumping an old thread but here goes...

One suggestion.

1) When setting the Spell Script for a commander, have a window or box at the top of the screen listing what you have in the script so far....short term memory loss is danm hard to cope with in a strategy game.

But otherwise absolutely loving this game and clicking "Host" in my dreams...

djtool March 9th, 2004 04:26 AM

Re: Wishlish! (For the next patch)
 
For spell casters, under the 'cast specific spell' combat script choice, place a box next to each spell that you can check/uncheck to assign the repetoire (sp) of spells your mage may cast.

Replace the 'hold and attack' command with 'hold and attack in X rounds'. Place an up and down arrow above/below the number so that you can adjust it.

in the preferences menu allow the abilty to have a tone(s) played when every person in a network game has played their turn.

Definately a map mod utility...that would be special http://forum.shrapnelgames.com/images/icons/icon12.gif

Make 'blood hunt' a one turn only action.

that's all i can think of atm

Graeme Dice March 9th, 2004 04:32 AM

Re: Wishlish! (For the next patch)
 
Quote:

Originally posted by djtool:
[QB]Definately a map mod utility...that would be special
<font size="2" face="sans-serif, arial, verdana">In order to be better than using a paint program and the included map editor the map utility would have to have nearly as much work as a full featured paint editor. That's not really feasible.

Quote:

Make 'blood hunt' a one turn only action.
<font size="2" face="sans-serif, arial, verdana">Why on earth would you want this? You certainly don't want to have to go through 20-40 scouts every turn and reassign blood hunt orders to them.

djtool March 9th, 2004 05:11 AM

Re: Wishlish! (For the next patch)
 
perhaps its because i haven't played a deep game, but i sometimes forget about it and have had the unrest get out of hand.

dzbabi March 9th, 2004 09:25 AM

Re: Wishlish! (For the next patch)
 
I would like to have the option to set the Magic Sites to AUtodetect or let ANY mage find all Sites.

Uh-Nu-Buh March 9th, 2004 03:52 PM

Re: Wishlish! (For the next patch)
 
AI--

It would be nice to have a modular combat AI. In the program, different modules are called depengin on whether the player has chosen the commander's general Stance to be offensive, defensive, or support.

Offensive Stance: mages throw fireballs, shards, and other damage spells; non-mages go into personal combat, rampaging among the enemy.

Defensive Stance: mages cast armor, entangle, sleep, etc.; generals lead from way way behind, use bows, or just yell commands from afar--keeping safe, but not very effective.

Support Stance: mages cast bless, heal, morale boosters, berserk spells, etc.; generals actively lend support by boosting morale, leading from just behind their tropps, exhorting them not to rout, turning routs into retreats, adding small bonuses to their troops' abilities (e.g. att, def) depending upon their own leadership skills.

It seems to me that this would be relatively easy to do, and it would solve a lot of the current combat AI proglems. It would also make the enemy AI even more effective.

Arryn March 9th, 2004 04:10 PM

Re: Wishlish! (For the next patch)
 
A modular combat AI would be even better if it were open to player modding as Paradox has done with theirs (EU2/HOI/Vic).

Chazar March 9th, 2004 04:32 PM

Re: Wishlish! (For the next patch)
 
A Humanitarian Stance!!!

...as Caelum, I loose most of my feeble troops after the enemy has already routed, since my flyers are following them just to throw themselves into the routing units way, only to be slaughtered! So a switch that would prevent my troops from pursuing, pseudo-helpless, fleeing units would be a big improvement!

I know, most people rather want their enemy dead than retreating to some random province (I support the common request for an ordered retreat if the units are not routing!), but with those mobile but weak Caelum-Troops its usually better to cut the enemy off...

[ March 09, 2004, 14:35: Message edited by: Chazar ]


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