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Re: Dissapointed
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Re: Dissapointed
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Re: Dissapointed
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Re: Dissapointed
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But there should be an option to globally "gray out" spells that you want your Mages never to use. |
Re: Dissapointed
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edit : a max fatigue level that the AI strives to not pass. [ January 27, 2004, 21:12: Message edited by: Pocus ] |
Re: Dissapointed
What I would like is the same (with some adaptations of course, like removing spellcasting, obviously, and adding a fire "single round command" on the topmost list) orders screen for units as the one for commanders.
It will use already existing implemented UI/mechanics, and alleviate a lot of problems commonly mentioned. It will help against firendly fire (you could script your bow troops to fire-fire-fire then hide behind other troops). It will give value and flexibility to dual weapon types troops (light infantry/cavalry/poison spitters), with orders like hold-hold-fire-fire then attack closest. It will also help "coordinate" flankers (very fast and flying units attacking without support even with hold and attacks) with slower units. Exemple : your huscarls could be set to attack closest, your vans could be hold-hold-attack rearmost, and your valkyries could be set to hold-hold-hold-hold-attack rearmost (just examples, not sure how it would work out in reality http://forum.shrapnelgames.com/images/icons/icon7.gif ). |
Re: Dissapointed
Also, tactics designed to exploit the tactical combat ai should be squashed. One example I read was to attack a large army with a force of only hydras. When the hydras routed(which was planned) they would leave a trail of poison into which the enemy army would run. This evidently results in a VERY positive kill:loss ratio. Maybe, this is part of the reason Pythium is considered overpowered. I would be very disappointed if these types of engine exploits were used in a multi-player game.
Aikamun |
Re: Dissapointed
That is an expensive and slow way. The more prevelant and exploitive way of using the AI is against indeps (for early expansion). Their Archers/xbows/missile units are all set to fire closest. Thus you can leave a single unit with a shield in front of a mass line of archers. Most of the time if you have a decent archer brigade, the lone shield bearing lamb will surive due to the spread of arrowfire, while you incure no losses and most indeps break before they get to your line.
Another is that all normal fighting troops are on attack closest (as far as I can tell, I've never had anyone attack a flank that didn't engage them first). So you can exploit it in that fashion with spells, retreating options, etc. Side Note: Nearly all Indeps (with the exception of some Amber Tritons, Amazonians) have only normal priests for their morale support. So you can easily use fear to cause routs without worrying about any losses. |
Re: Dissapointed
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Re: Dissapointed
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I think this is cute Hydra tactics, rather than an exploit. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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