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Re: Wish List
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Re: Wish List
My one wish (so far).
I would like to be able to recruit the original troop types of a captured fortress. The first time I captured Machaka as Jotunheim, my hope was to produce spider knights. But, no, my Jotuns had completely eradicted the original inhabitants. Gods look for recruits in all shapes and sizes, so I doubt they would view all other races as not being able to contribute. Maybe not be able to recruit another nation's sacred troops, since they are more devout to the deposed god. Different recruits would also increase strategic depth. This could be provided as an option at game start-up. Thanks, Aikamun |
Re: Wish List
I think it should be an option, with some types still not available, especially the holy ones. Actually this is sort of how it is now, except that most aren't allowed. I know you can at least get some small hydras out of the Pythian capitol, for example. I'd like to see at least a few units available, at least when an option is selected. Having most/all seems like it should just be optional, though, because in general, wiping out an enemy or occupying their captitol for a while wouldn't mean you could raise armies just like they had done for themselves.
PvK |
Re: Wish List
>Originally posted by rabelais:
> I would like to suggest that upkeep be changed to >(sum of costs/15)[normal]+ >(sum of costs/30) [sacred] >rather than having the upkeep getting rounded on a per unit basis. It already is (and has always been). > Given the alleged rounding up, the current system radically changes the costs of units over certain cost thresholds. > Ideally summonables that had an upkeep cost would display that cost in their unit info... Valid point. > Even more ideally there could be an upkeep "page" where costs are shown: > 123 longbowmen@12gp ---> 1476/15 upkeep= ~98gp > This would add the possibility of other kinds of upkeep than gold...particularly powerful summons costing gems/slaves to maintain, for example. This possibility is not dependent on an "upkeep page". It is dependent on us adding stats and costs and implementation of gem upkeep. It has been given some thoughts, but no desicions has been made. We didn't want it when we first made the game. I'm not entirely sure why, but I believe we had some good reasons. One I do remember was that we wanted a distinction in the nature of summoned and recruited units. The current system makes for more summons in the late game. > Rabe the Moddish Accountant [ February 20, 2004, 12:50: Message edited by: Kristoffer O ] |
Re: Wish List
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Re: Wish List
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Re: Wish List
I Just got the game........Awesome!!
One thing that the game desperately need is a printed Unit Description Guide. Best to do it as a PDF that way if new units are added or deleted you could just sub or add a pages to your already printed copy, nothing fancy, the unit description screen would be perfect |
Re: Wish List
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Re: Wish List
I believe the idea of a printed unit list was discussed before publication. The problem is that with so many units, the cost would just be obscene. PDFs would be nice, but that was nixed because electronic documentation might increase the rate of piracy.
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Re: Wish List
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I think it's more accurate to say that IW hasn't done the documents themselves due to a lack of time and resources. They can work on the game, or work on the docs. I'm sure most of us prefer they spend their time on the game ... http://forum.shrapnelgames.com/images/icons/icon12.gif |
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