.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Debate and Duel (D&D) (http://forum.shrapnelgames.com/showthread.php?t=17647)

February 9th, 2004 06:54 AM

Re: Debate and Duel (D&D)
 
I don't think so. You can't retreat from an assassination. So in effect you have to when you try to "assasinate" someone place the command on the global screen. So while you can and probably should use "retreat" for patrolling forces to get you into position. As soon as you are in a province that you want to assassinate and give the command, you can't retreat from your assasination attempt so you would change the script.

It's a choice of either one way or the other. You can either take the chance of assassinating first but being discovered by patrollers and more than likely killed, or being discovered by patrollers first and escaping before you can do your assassination attempt.

If I was in such a position and I gave the Assassination command, I'd switch my script away from Retreat because you are not allowed to retreat from a assassination either initiated by you or another player.

Osium February 9th, 2004 07:00 AM

Re: Debate and Duel (D&D)
 
I agree with you. I'd do the same thing. Im just wondering what exactly happens IF you try to retreat in an assasination attempt. Do you flee the battle and auto die ala mercs? Do you just stand around doing nothing? If thats the case, he probably didn't expect that to happen. He expected them to disregard an impossible order and fight on however. It wasn't the end of the world for his assasinations he just had to micro it out, but apparently he didn't want to do that ;p

Arryn February 9th, 2004 07:01 AM

Re: Debate and Duel (D&D)
 
Retreat from assassination is 100% fatal. The unit will be 'retreated', and then killed (offscreen). That's the way the game is coded. I saw this happen (once) to one of my preaching priests in a SP game.

Argitoth February 9th, 2004 07:01 AM

Re: Debate and Duel (D&D)
 
Quote:

Originally posted by Osium:
Did they rout off the map and auto die like mercs?
<font size="2" face="sans-serif, arial, verdana">Routed, but didn't die like mercs.

Quote:

Originally posted by Osium:
im not sure this would have totally defeated his strategy
<font size="2" face="sans-serif, arial, verdana">Three assassination attempts per turn WOULD be very helpful, but after I spent 10 gems for the skull staff for each assassin, I kinda just said, "Bleh, nevermind".

February 9th, 2004 07:03 AM

Re: Debate and Duel (D&D)
 
You 'retreat' and you die from the attempt. So in effect you *could* program an assassination in Argitoth's case to be Disentigrate, Disentigrate, Disentigrate, Disentigrate, Disentigrate, Retreat.

And if you kill them before you retreat, you win. If you don't you die.

Argitoth February 9th, 2004 07:04 AM

Re: Debate and Duel (D&D)
 
Quote:

Originally posted by Arryn:
Retreat from assassination is 100% fatal. The unit will be 'retreated', and then killed (offscreen). That's the way the game is coded. I saw this happen (once) to one of my preaching priests in a SP game.
<font size="2" face="sans-serif, arial, verdana">Remember now, my assassins retreated multiple times after being found since I had a province for them to retreat into, but during assassinations, the game wasn't coded for retreating into home provinces, so my assassins just died.

Norfleet February 9th, 2004 07:04 AM

Re: Debate and Duel (D&D)
 
Actually, microing the assassins to do that won't work: What if they assassinate somebody, and are discovered on the same turn? Then they'll perform their assassination properly, since they have the right orders, but then try to "assassinate" an entire army.....and be killed.

It's a no-win situation, unless you're using assassins that can cast returning, in which case you can script them for "Disintegrate, Returning", in which case they'll always fire a disintegrate, then vanish.

Argitoth February 9th, 2004 07:06 AM

Re: Debate and Duel (D&D)
 
Quote:

Originally posted by Norfleet:
...you can script them for "Disintegrate, Returning", in which case they'll always fire a disintegrate, then vanish.
<font size="2" face="sans-serif, arial, verdana">Heh... heh... then everytime I assassinated someone, my assassin would automatically end up in my home province and I'd have to sneak ALLLLLLLLLLLLLLLLLLLLLLLL... etc etc.... the way back. http://forum.shrapnelgames.com/images/icons/icon10.gif

gibson February 9th, 2004 07:06 AM

Re: Debate and Duel (D&D)
 
Nice AAR...I like pictures http://forum.shrapnelgames.com/images/icons/icon7.gif . Though I'd recommend reading, or at least skimming this guide so that your pictures are sharp and crisp and maybe even smaller next time!

One of these days I'm going to try a multiplayer game...they sound like so much fun http://forum.shrapnelgames.com/images/icons/icon7.gif .

Arryn February 9th, 2004 07:07 AM

Re: Debate and Duel (D&D)
 
Life is tough. Then you die. Or you can simply die sooner and avoid all the unpleasant living. heh http://forum.shrapnelgames.com/images/icons/tongue.gif


All times are GMT -4. The time now is 03:56 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.