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Re: Tartarian factory
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Re: Tartarian factory
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Re: Tartarian factory
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8/16 have 0 4/16 have 1 2/16 have 2 1/16 have 3 1/16 have 4 My way would be: 1/16 have 0 4/16 have 1 6/16 have 2 4/16 have 3 1/16 have 4 Quick test in Dom 2- Searched 16 provinces with 9 magic mages, and found: 1 with 0 4 with 1 7 with 2 2 with 3 2 with 4 I did some larger tests way back when and that's when I came up with my theory on how it's done - seems to hold true now. The swamp/mountain/etc increasing % to find a site further makes this really tough to discern without some feedback from the authorities on this... |
Re: Tartarian factory
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Two possibilities here: (1) Lifeless units only. The power of golem and other constructs will be decreased; (2) Lifeless *and* undead units. Some powerful undeads will also be affected, noticebly Prince of Dead, Wraithlords. But either way, since only Arco have easy access to healing, the effects on other nations will be limited. Prince of Dead will be less attractive as a pretender choice but it's already powerful enougth - no big deal there. But still, it bugs me to see so many dead gods walking around for summoning http://forum.shrapnelgames.com/images/icons/icon7.gif . Let's make them unique http://forum.shrapnelgames.com/images/icons/icon7.gif . BTW, what is the mythological source of the word Tartarian? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'd vote for Lifeless+Undead "immune" to Healing. It makes more sense than a priestly fixing of a Mech Man broken part http://forum.shrapnelgames.com/images/icons/icon10.gif .. This would include Undead pretenders - they are rather powerful already, Arco is powerful too, both don't need this extra "healing abuse". |
Re: Tartarian factory
Re: Mythological source of Tartarian Gate
Tartarus is the deepest section of Hell in classic Greek mythology. It's where most of the worst offenders (primarily the ones that REALLY angered Zeus) were imprisoned. This is where the Titans were imprisoned by Zeus after he overthrew Cronus. Cyclopses were also imprisoned here by Uranus, so it's not surprising those are the two most common results from Tartarian Gate. Tartarus was surrounded by a huge bronze wall and was forever in the darkest of night with no light at all. The sole gate into Tartarus is guarded by the Hecatoncheires, huge beings with 50 heads and 100 arms. There were three: Briarius (also known as Aegaeon), Cottus, and Gyges (Gyes). NOTE: I knew that Tartarian Gate referenced Greek myth, but Google is where I got 90% of that information http://forum.shrapnelgames.com/images/icons/tongue.gif A quick search can do wonders. |
Re: Tartarian factory
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Re: Tartarian factory
Since this are supposed to be defeated gods you are summoning, wouldn't it be fun to have undead Versions of defeated Gods in the current game be possible summons? Nothing like finally destroying a race, and then have their Niefel giant pretender come back at you the next turn!
As for removing healing from priestesses for constructs/undead, I could see that making sense and should abide by the same rules as who can qualify for regeneration. A new unit that repairs constructs would be nice, and some other way for undead to remove afflictions - how about a Death ritual spell that gives an undead's affliction to another commander? In a related note, I never thought Gift of Health or the Chalice should work on undead either. |
Re: Tartarian factory
Perhaps GoH and Priestesses should be able to heal constructs in a Golem Cult, however. Ah, complexity. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Tartarian factory
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Side note, I kind of wish that there was a way to seperate the different types of themes: race defining themes like Niefel/Miasma/etc and the special effect ones like Golem Cult/Restless Worshippers/etc. This way you can take an alternate race setup like Utgard and one of the specials like Golem Cult together. Heck, if you want to spend the points, you could even allow taking multiple special effect bonuses! |
Re: Tartarian factory
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