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Re: Speeding up battles
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Battles, especially large battles, tend to Last what, 10-20 turns? If the result is to make the turn files 10 times larger, I guess that's not feasible (but I don't know how much of the file is battle placement... I just had a look at my "UlmWorld" game files - World map, about turn 90), and the .trn files are about 360KB, while the .2h files are about 160KB. Still, there might be another solution, like doing the "battle effect" computations at the start of the replay, and storing the exact state of the battle at the start of each round. Obviously, the complete movement of arrows is just graphical display, and does not need to be stored - it can be recomputed on the fly. It might add a few seconds of precomputation for each battle, but then the battle could be replayed at leisure. And, adding an option to turn off missile/spell volley would be nice. I like the Spirit Helmet, but since each and every one of them fires in its own time slot, it just makes battles unbearably sllooooooow... I'm not a (real) programmer, but I really believe an at least partial fix to the battle replay thing should be doable with reasonable effort. I mean, the battle results have already been computed, with no display, and they're being re-computed, with display. There shouldn't be that much of a difference... |
Re: Speeding up battles
Phil,
I suggested a *separate* file, not one of the 3 current ones. And it should be an option that could be disabled (for those that have small hard drives). Personally, space isn't an issue. Hard disks today are huge, and compared to most games I have, Dom 2 is tiny, and so are the Dom 2 saves. Even 80-100 saved Dom turns don't eat up much space. Not compared to saves for games like CoD, KOTOR, DXIW, etc. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Speeding up battles
Arryn, dont forget people with a modem (not me). Perhaps having a turn file of one meg would bother them.
But the position being stored at very start of a round seems to be a good one. |
Re: Speeding up battles
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I have already said, twice, that I suggest SEPARATE movie files, that are not a part of the MP turn system. I don't know how much clearer I can say it. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Speeding up battles
What do you mean by separate? Done from existing files by the game or by manually using that program Gandalf has found? Or a script/ macro/ whatever that uses Gandalf's program automatically with every battle?
Just interested. |
Re: Speeding up battles
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1. the option for "turn movies" is enabled, 2. a particular battle report is viewed. For a given turn, assuming you have the feature turned on, and you viewed 5 battles, you'd get 5 separate movie files put somewhere in the Dom directory structure. Players can save these files if they wish, they same way we do now with turn files (by zip, or by DomSaver). When you "host", the game would delete these "temporary" movie files, just so that they don't clutter up your drive. The movie files are strictly local, and not involved in game play (SP or MP) at all. It's just something for the player to look at. EDIT: To clarify, the movie files are generated based on the data that is already being stored in the game's turn file. It saves viewing time by not having the computer regenerate each battle each time it's to be viewed. The game only does it the first time. After that, you can use the movie file to review the battle and do the normal things you do with movies (fast-forward, rewind, etc.) If the devs don't want to add this feature, for whatever reason, then I hope that we fans can do something. I'm anxiously waiting to hear what Gandalf will have to say tomorrow ... [ March 03, 2004, 20:30: Message edited by: Arryn ] |
Re: Speeding up battles
There are a couple of shareware solutions to grabbing a video from the current screen (somewhat like capturing a screenshot). My personal favourite, Fraps, requires little enough overall computer power that it's running just fine alongside everything I launch at it. That's a hassle for normal battle reviews, though... start the game, open the battlereport, hit the key to start recording, hit the key to stop recording, minimize Dominions, get out your movie-viewer, launch the captured file, and then jump to the position you want to see again... hrmmm... Can we have adjustable battle-replay-speed like in DomI? http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Speeding up battles
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Re: Speeding up battles
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What I want to do is READ the battle replay. So something that generated a text file with all the 'to-hit' rolls, damge, current state of the unit, etc. Basicaly a blow-by-blow text account of the battle would be awesome. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Speeding up battles
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http://www.fraps.com/download.htm But I will keep looking. For another thing a recording isnt going to be very good. You lose ability to zoom in, check units, all the nice in-game options. Some sort of "movie viewer" option would be needed if Dominions made us a movie. If all its going to do is record the video then FRAPS will do it fine. |
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