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Re: Caelum questions, both themes.
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Re: Caelum questions, both themes.
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Re: Caelum questions, both themes.
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Effectively this would turn RotR into a "groundless" nation, as Wingless + Mammoth is basically all Caelum has as far as ground troops, and RotR doesn't even get Temple Guards. Is it your intent that RotR *must* rely on independents and summons for ground forces? This would make early expansion, especially against strong indies, very difficult. Certainly mages with Death (Harabs) give you quick and easy battlefield ground troops - but they don't pack the punch of Mammoths in any way, shape or form. Would the Gryphon replace the functionality of the Mammoth, in your mind? |
Re: Caelum questions, both themes.
A base Gryphon. Not a rider. He is supposed to replace the Mammoth, similiar cost
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">125 Gold, XX Resources Size 4 Hp 48 Str 21 Pro 10 Att 13 Mor 10 Def 13 MR 10 Pre 5 Enc 4 Mv 2/16 Cold Resistance 100 Animal Flying Claw, Bite</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It would have to be balanced of course. But something that takes the place of a semi-decent unit. Could even lower the Morale more if it needed in order to simulate the low morale of the Mammoth, but flying units generally have a much greater chance to rout regardless. Have him eat horses would be fine too, +5 Supply Usage http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 05, 2004, 01:21: Message edited by: Zen ] |
Re: Caelum questions, both themes.
I see...so in this scenario, reanimated Skeletons/Soulless/etc. (either battlefield summons or ritual reanimations) + Gryphons = RotR's Version of Wingless + Mammoth, yes?
That would certainly force a different style of play. Having to rely on flying troops for more than just raiding, harrassment, and commander-killing would make things difficult...although the fact that you could play a bless strategy towards Raven Guards might help make up for some of the difference. [ March 05, 2004, 01:30: Message edited by: fahdiz ] |
Re: Caelum questions, both themes.
More or less. Just depends. Since the cost of the Harab Elder is so high, you couldn't be building much in the way of both Gryphons and Harab Elders.
You would have to rely on Storm Guards/Raven Guards + Gryphons in order to compete. The slower movement of the Gryphon wouldn't allow it quite the movement of most of Caelum troops (Letting them jump *everywhere*). It would also force the smart use of Storm. You don't have nearly the battle power as base Caelum, since you don't have Quickness with your Orb Lighting, but lets you have a chance to get a 3rd Death (for say Terror) or a second Earth to be able to forge Earth Boots then Dwarven Hammer (something that Base Caelum has no chance for). It is hard to fill the gap of the mammoths, as they are an incredible unit and very cost effective for use against indies and high amounts of elite units from opponents. I'd have to be tested, but it certainly would make you think differently from base Caelum, but have the options where it is not considered 'totally useless'. |
Re: Caelum questions, both themes.
Well, if you got a third Death on one of your Harab Elders you could also just scrounge up some Behemoths...and that's a heck of a Mammoth replacement. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Caelum questions, both themes.
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Re: Caelum questions, both themes.
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Re: Caelum questions, both themes.
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