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-   -   Uses of Indie Soldiers? (http://forum.shrapnelgames.com/showthread.php?t=18342)

Arryn March 18th, 2004 12:22 PM

Re: Uses of Indie Soldiers?
 
Quote:

Originally posted by Norfleet:
AhhhFresh did not mention an intent to use the GK as an SC chassis, but *I* did. I believe Graeme might have been responding to my take on the matter, suggesting a Void Lord might make a better chassis.
<font size="2" face="sans-serif, arial, verdana">Actually, technically, you didn't either, though you *imply* it if one reads between the lines of what you *actually* posted, and one knows that you have a liking for SCs. http://forum.shrapnelgames.com/images/icons/icon12.gif

EDIT: personally, it's not a good idea to read more into a post than what's actually said. It leads to ... complications.

[ March 18, 2004, 10:23: Message edited by: Arryn ]

PDF March 18th, 2004 03:17 PM

Re: Uses of Indie Soldiers?
 
GK is an obvious good pretender choice whatever the nation in fact, it combines good durability, can pack a goos punch, has easy access to paths, plus he's stealthy *and* ethereal, and not that expensive. Who can ask for more ? http://forum.shrapnelgames.com/images/icons/icon6.gif

Arryn March 18th, 2004 10:12 PM

Re: Uses of Indie Soldiers?
 
Quote:

Originally posted by AhhhFresh:
Scales: Order +3
Sloth -3
Luck +3

<font size="2" face="sans-serif, arial, verdana">I'd take Magic rather than Luck. It's a much more cost-effective use of DPs, IMO.

fahdiz March 18th, 2004 10:17 PM

Re: Uses of Indie Soldiers?
 
Luck +3 is much more important to take if you have to take a high Turmoil scale. If you're going to have more random events, you might as well make a lot of them good. http://forum.shrapnelgames.com/images/icons/icon7.gif

I agree with Arryn - Magic +3 is a better choice for your situation all around.

[ March 18, 2004, 20:17: Message edited by: fahdiz ]

Norfleet March 18th, 2004 10:24 PM

Re: Uses of Indie Soldiers?
 
Quote:

Originally posted by Graeme Dice:
I think you need to play a lot of shorter games with reasonable magic site percentages, instead of monstrously silly games with massive gem incomes.
<font size="2" face="sans-serif, arial, verdana">I'm not giving up the World map, but if you think the percentage is unreasonable, go ahead and name your percentage when we start the next game, if you're signing up.

And please take your turn, we're all waiting for you.

[ March 18, 2004, 20:26: Message edited by: Norfleet ]

Graeme Dice March 19th, 2004 02:53 AM

Re: Uses of Indie Soldiers?
 
Quote:

Originally posted by Norfleet:
Besides, 125 points for the Void Lord chassis is robbery. That's more than a Vampire Queen, and Vampire Queens are far more nifty.
<font size="2" face="sans-serif, arial, verdana">I think you need to play a lot of shorter games with reasonable magic site percentages, instead of monstrously silly games with massive gem incomes. A VQ is extremely vulnerable anywhere past the very initial game since she's undead and has low hitpoints. Besides, neither Atlantis nor R'lyeh have access to the VQ.

Graeme Dice March 19th, 2004 02:55 AM

Re: Uses of Indie Soldiers?
 
Quote:

Originally posted by Arryn:
Actually, technically, you didn't either, though you *imply* it if one reads between the lines of what you *actually* posted, and one knows that you have a liking for SCs.
<font size="2" face="sans-serif, arial, verdana">If one is talking about using their pretender to speed up initial expansion, then they are almost certainly talking about using it as a SC. There are very few spellcasting pretenders that can conquer independent 6 provinces solo within the first 10 turns.

AhhhFresh March 19th, 2004 02:56 AM

Re: Uses of Indie Soldiers?
 
Yeah, sorry about the R'lyeh spelling thing. http://forum.shrapnelgames.com/images/icons/icon10.gif

And all this confusion related to my intentions...

Here is what I'm testing right now:

R'lyeh Pretender: Ghost King
Magic: Astral 5
Death 3
Nature 4
Scales: Order +3
Sloth -3
Luck +3
Dominion: 6
Fortress: Kelp Fortress (0 point economy model)

Currently, I miss the Magic +2/+3 I have been using for them... I have been using Star Children more and more as assasins vs. Indies (as Norfleet mentioned) instead of as researchers... so I'm not sure how much that combo will retard my research.

I wasn't going to use the GK as an SC in the early goings... just as mind burning artillery support, then as a searcher. But maybe I'll eplore that option. He certainly has a nice "cause fear" effect...

I figured he'd be a decent SC in the late game with good items, though...

But mainy I was concerned with summonings in the semi-early stages, to keep land expansion from stalling while someone slubs back underwater to pick up some more meat shields...


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