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Re: Uses of Indie Soldiers?
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EDIT: personally, it's not a good idea to read more into a post than what's actually said. It leads to ... complications. [ March 18, 2004, 10:23: Message edited by: Arryn ] |
Re: Uses of Indie Soldiers?
GK is an obvious good pretender choice whatever the nation in fact, it combines good durability, can pack a goos punch, has easy access to paths, plus he's stealthy *and* ethereal, and not that expensive. Who can ask for more ? http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Uses of Indie Soldiers?
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Re: Uses of Indie Soldiers?
Luck +3 is much more important to take if you have to take a high Turmoil scale. If you're going to have more random events, you might as well make a lot of them good. http://forum.shrapnelgames.com/images/icons/icon7.gif
I agree with Arryn - Magic +3 is a better choice for your situation all around. [ March 18, 2004, 20:17: Message edited by: fahdiz ] |
Re: Uses of Indie Soldiers?
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And please take your turn, we're all waiting for you. [ March 18, 2004, 20:26: Message edited by: Norfleet ] |
Re: Uses of Indie Soldiers?
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Re: Uses of Indie Soldiers?
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Re: Uses of Indie Soldiers?
Yeah, sorry about the R'lyeh spelling thing. http://forum.shrapnelgames.com/images/icons/icon10.gif
And all this confusion related to my intentions... Here is what I'm testing right now: R'lyeh Pretender: Ghost King Magic: Astral 5 Death 3 Nature 4 Scales: Order +3 Sloth -3 Luck +3 Dominion: 6 Fortress: Kelp Fortress (0 point economy model) Currently, I miss the Magic +2/+3 I have been using for them... I have been using Star Children more and more as assasins vs. Indies (as Norfleet mentioned) instead of as researchers... so I'm not sure how much that combo will retard my research. I wasn't going to use the GK as an SC in the early goings... just as mind burning artillery support, then as a searcher. But maybe I'll eplore that option. He certainly has a nice "cause fear" effect... I figured he'd be a decent SC in the late game with good items, though... But mainy I was concerned with summonings in the semi-early stages, to keep land expansion from stalling while someone slubs back underwater to pick up some more meat shields... |
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