![]() |
Re: Clams overpowered?
i like fire gem hoarding http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Clams overpowered?
Quote:
Fever fetish or blood stones are both at a normal cost/benefit rate. There are 3 major advantages for the clams: 1. It cost only (2) water. Its easier to find mages with water magic path then the 2 different pathes of the fetish/stone. With robe/bracelet water 2 is easy. 2. clam is without disadvantage. Fever fetish diseases and blood stones costs are to high for hording. 3. clams produce astral pearls and this are the universal gems in the game. They can be exchanged in each other gem for a 2:1 rate. Later the pearls are used direct for wish/disentchant/arcane nexus. Last one is really hard when cast with 1500-2000 pearls. Non-horders have no chance to dispell and the horder can easily disentchant each other non-horder global entchantment and take the slot for his own spells. With an 200-300 astral income (clams+arcane nexus) there are enough pearls to wish for doom horrors, armageddon or just more gems. The problem with the clams occurs mainly in the longer medium/big map games. In smaller maps the clam tactic may be to slow. Anyway with a cost of only 10 and without any disadvantages the clams are overpowered and clam hording is a "performance of duty" for every MP player in an endgame. Its really boring because its always the same mechanism... [ April 16, 2004, 11:27: Message edited by: calmon ] |
Re: Clams overpowered?
Quote:
|
Re: Clams overpowered?
Quote:
|
Re: Clams overpowered?
Quote:
So BS are broken!!!</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">To get to 200 earth stones, which is the equivalent in magical income to 100 clams, will cost you 4000 blood slaves if you don't have hammers on your forgers, or 3000 slaves if you do. The stones do produce earth gems to pay for that part, but you can't alchemize gems into blood slaves. |
Re: Clams overpowered?
Quote:
|
Re: Clams overpowered?
After looking at the VQ (I never played her) I think the developers just forgot one thing that would balance her. It follows all the themes in the game and makes logical sense (just watch any vampire movie) She should simply be very susceptible to fire. I know whenever I meet a vampire on the street I have an overwhelming need to set them on fire!
|
Re: Clams overpowered?
Quote:
Enjoy the loss! |
Re: Clams overpowered?
Quote:
Sorry to digress but it's a great game ! http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
Look clams are much like metal makers + fusion in TA. Actually, it's basically identical. In 1v1 games metal makers are not "overpowered" as you can win without using metal makers (by rushing hard). However in FFA games they are dramatically overpowered since they are the only path to victory ( again against competent opponents ). This game is much like an FFA game ( since we generally play with multiple opponents ). Further, clams are worse than metal makers + fusion since they require a resource which is not as critical to one's war machine as the metal + energy which goes into the fusion+metal makers ( clearly water is important but not as important ). As to the VQ. She's just amazing at the start of the game. Maybe she is balanced considering that she's not great at the end. Maybe she is balanced since she costs quite a few points ( mostly for the magic ). Maybe. I don't think so, personally. If I was playing against someone near my level ( which I do not think is that high ) I would take a VQ for sure. |
Re: Clams overpowered?
Quote:
|
All times are GMT -4. The time now is 07:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.