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Re: Vampire Queen mod
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Re: Vampire Queen mod
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An ideal solution might be to change the Undead attribute into a unique Vampire attribute. That way you could easily add certain balancing weaknesses. Vampires are certainly undead but i think you could make a case that they are sufficiently different in the fiction to merit their own catagory. After all you don't have to die to become a vampire, or at least 'death' has some different meaning than death for something like an undead zombie. |
Re: Vampire Queen mod
[quote]Originally posted by SelfishGene:
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Not saying they should, necessarily, since it would make other SC pretenders worse. Of course, with immortality, I don't think it would be imbalanced...heck, instead of all teh complicated options, maybe all the VQ needs is an innately low MR http://forum.shrapnelgames.com/images/icons/icon7.gif - Kel |
Re: Vampire Queen mod
Dropping the immunity that undead have to Vengeance of the Dead might also help. Let mindless commanders be immune -- without a mind, it's probably hard to dream -- but those with minds, sure. Unless the idea is that undead don't sleep and therefore don't dream?
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Re: Vampire Queen mod
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[Edit: oh, and the bit about seperating heads and bodies (lest death not be fatal) pops up in some of the European vampire myths, too.] [ April 20, 2004, 16:50: Message edited by: E. Albright ] |
Re: Vampire Queen mod
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But to get it consistent you would have to do the same for other vampires - shapechanging non-commanders might not work too well. Removing regen would probably make the vq rack up a LOT of afflictions with the low base hp, but they go away quick. So why not? [ April 20, 2004, 21:47: Message edited by: mivayan ] |
Re: Vampire Queen mod
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The problem is not that she can aniliate entire armys, thats ok, someone has to be able to do it! The problem is that some races don't have a counter to the SC Version of her, on a battlefield. And with that I see 2 points lined out. Either the elemental army is to strong for her, or her cost of having new magic path is to small. Well taking away her armour sloth, or linking the etherealness to not wearing an armour would be a minor change, but with big impact. Because how does that relate to other ethereal pretenders being able to wear armours? (well maybe write a story that she is to selfobsessed to wear an armour ...) Changing the cost of magic path sounds elegant, but that actual just disallow her to be played as a rainbow pretender. Besides that I dont know if a change of the cost of new magic paths would give all nations a battle change against her. would she just be buffed a little less and still be unkillable? Bringing me back to let her be without a armour sloth (if thats enough)! |
Re: Vampire Queen mod
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Mind you, Soul Vortex, Phoenix Pyre(And other fire 2 or fire 1 spells), 0 encumbrance and a life drain attack still make for some spectacular bang for nearly any conceivable buck, but there are ways to get around such an SC's inexhaustible fatigue. I suspect raising the cost of new paths for the VQ, and probably raising her base cost a bit, too, would resolve this issue nicely. |
Re: Vampire Queen mod
I'm also unburying this thread from page 2 because I just had a tiny idea.
Comment1: In a current MP game I did very well against an enemy VQ in at least one battle early game (she had no items) with nothing but elephants (those merc ones). Trample seems to be very nice, and there is no defense against it except etheralness, unless I am mistaken. Comment2: Wont any undead units be really good against a VQ since she cant drain them? Together with comment1: Behemoths would do the trick nicely. (Just as a counter; VQ still is a good indy-conquerer.) Question: Would anybody find it out of theme to remove her Etheralness? I thought vampires should be staked through the heart etc., never pictured them as etheral. People found that etheralness was one of her big strengths when paired with her other abilities (not that it couldnt be added with a Robe of Shadows or Body Etheral). Suggestion: Ditch the etheralness, jack the price to 140, (Reduce Magic Resistance to 16 (I know that is bizarre)??), leave everything else alone. (Seems as a master of magic she shouldn't have to pay more than 50 at the most for new spell paths, and it seems she *should* be a master of magic.) Well dunno just my newbie two cents. |
Re: Vampire Queen mod
trampling is based on defence IIRC (base attack 10 vs the defence of the target)
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