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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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Still, 5 to 1? This I have to see for myself. |
Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
In particular Entanglement and Blindess counter defense, but not Awe. Awe is nice, but is in general a weaker effect than Luck -- which is nice but not really potent.
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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The things that *ignore* defense - you don't have to roll against it at all - are missiles, damaging auras, some attack spells (e.g. Fireball), and possibly area-effect melee attacks (Harvest Blade, Abysian Salamander). All those things also ignore awe (except possibly the Harvest Blade/Salamander type of attacks, I'm not sure how those work because they're so rare; I didn't think of them when I made the first post but they may be one case where awe is better than high defense). In addition, mindless attackers ignore awe and I believe trampling also ignores awe (but the targets do get to roll defense). It's true that high morale units are likely to overcome awe - in addition to its other weaknesses - but the things I listed above don't even have to roll for awe. |
Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
Does anyone else think that Pagaea should have assassins? But what would a Pangaean assassin be? Greek/Roman mythological wildlife that was stealth and attacked 1-on-1
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
Not sure about the regular assassin but you could use a fungified Brutus as a hero-assassin http://forum.shrapnelgames.com/images/icons/icon7.gif
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