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Re: Possible way out of the V.Q. Problem
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Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players. Also, there should be a chance that you could randomly get your own design, so if you go for a very mediocre pretender (not quite bad enough for people to stick it to you), you still have to worry about getting stuck with it. As far as creatively bad pretender designs, my pick would be for something like an immobile "rainbow" oracle or blood fountain. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Possible way out of the V.Q. Problem
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I almost think you'd start playing Carrion Woods with a Carrion Dragon instead. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Possible way out of the V.Q. Problem
Side note : Are there really supposed to be two bog mummies for Jotunheim, one immortal and the other not? [/quote] One is a Dracolich. |
Re: Possible way out of the V.Q. Problem
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Eh... There's already a Dracolich showing up, for 50 points. A "real" Bog Mummy for 110. And a "pseudo" Bog Mummy for 100. Something is wrong if people can get a Dracolich for 50 points, or a Dracolich for 100 points. |
Re: Possible way out of the V.Q. Problem
A fairly radical idea, not directly related to the Vampire Queen but would solve the issue of it being nearly impossible to kill.
What is it was not possible to have total immunity to two opposing elements. If you are immune to fire than the best you could do is 50% cold immunity, etc. I don't know what other elemental forces directly oppose each other but they could work in a similar way. |
Re: Possible way out of the V.Q. Problem
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And I agree - right now it's way too easy to get elemental immunities. Seems like it'd be better if resistances went in 25 / 50 / 75 increments, and _only_ a few artifacts granted full immunity. [ May 03, 2004, 23:08: Message edited by: Cainehill ] |
Re: Possible way out of the V.Q. Problem
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I have to ask though... what would you put in that extra misc slot... a pendant of immortality? C'mon man. Give me a break. |
Re: Possible way out of the V.Q. Problem
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Re: Possible way out of the V.Q. Problem
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The whining will surely start anew if the current crop of whiners has their way and gets a significant nerf to the VQ, when souped-up GKs start getting crammed down people's throats. The fact of the matter is that if you want a pretender tailored specifically for the express purpose of asswhailing, not for any secondary objective like blessing, or filling gaps in national magics, you're going to pick a chassis that supports this, and it's going to dispense a lot of indiscriminate justice....because that's what you paid for it to do! |
Re: Possible way out of the V.Q. Problem
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You do not need to give the VQ items to avoid boobytraps, because she drops everything when she dies. (at no penalty to paths) Even cursed, horror marked and afflicted she can be a uber-SC with no risk. Bully for recuperation! http://forum.shrapnelgames.com/image...s/rolleyes.gif Scales are nigh irrelevant, except for magic and luck. Dominion dependent HP's are bugged, and in my experience, very rarely do you avoid a bonus, unless you are jumping from negative dominion to negative dominion (something you explicitly would not do with this strat) so regen is more useful than the chassis would indicate. The life drain sometimes works even with through items(again bugged?), and since she needn't fear curses, you would in any case be foolish to divest yourself of the ability. The path cost difference between 20 and 40 is immaterial, since the GK cannot rival the VQ as a naked SC. It may be that any immortal chassis is abusable, which is why I recommended changes in immortality, not the VQ per se. Ermor has the points to be munchkinish here is all that matters. Hell they might still be able to build a munchkin SC if the path cost were 80 for the VQ ...though someone would have to run the numbers. (I'm sure you have) http://forum.shrapnelgames.com/images/icons/icon12.gif It is BROKEN for ermor. I know you are fond of it, but come on. If you can build a (near or absolutely) naked immortal SC (esp with native high dominion), and get enough income from luck/overtaxing to protect your temples... there is no reasonable strategy that will do much more than slow you down. Meanwhile ermor can afford to be patient as magic-3 gives them excellent research. It has been demonstrated (by you) that this is quite a plausible scenario, and something therefore needs to be changed. Basically AFAIKT if a person can attack ALL your castles with enough strength to get the walls down in simul, then they could threaten you. This is unlikely to be the case, as you know. Even if you subject to a huge pile-on (as you should be) it would have to be far more coordinated than most I've seen to have an effect. Meanwhile whoever is *trying* fruitlessly to stop you is losing developmental ground to other nations and will eventually get cannibalized. Rinse and Repeat and. Victory is nigh inevitable, if you are patient. If there is a legitimate counter to the ermor-naked-VQ SC... with castles to protect omnipresent temples, I'd love to hear it. I'm a fairly clever fellow, and I can't find one that is plausible with an even remotely level playing field. Ironically, one might stop you temporarily with a non-drainable horde, but as you are ermor, the difficultly in acquiring such is ...formidable. Quote:
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As I said, you should be proud you found a way to minimax break the game, but that doesn't mean it should be permitted indefinitely. Rabe the Rebutter [ May 03, 2004, 23:39: Message edited by: rabelais ] |
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