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Re: SCs other than the vq
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I was under this distinct impression that the castle destroying/rebuilding spells were not working properly,... is this old data, or am I more generally confused? I'm not sure, btw, that an naked immortal (i.e.risk free) pretender design that requires multiple simultaneous successful castle assaults to counter is ... quite balanced. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif Shall I repost the note I left in the other thread detailing the absurdity of your defense of the VQ castling strat, ... http://www.shrapnelgames.com/cgi-bin...583;p=1#000050 or can we just concede the extremity of the situation is broken and needs to be looked at... with care that immortality isn't abusable in a different chassis. Rabe |
Re: SCs other than the vq
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Re: SCs other than the vq
my only point about K.O. not knowing about it, is that this issue could not have been too pressing for the beta-testers, if they were even testing this strat.
Really, Norfleet is the best one to demonstrate its power. I suggest that concerned parties inquire of Graeme about how it works, and how "easy" it is to counter. I know Truper was unable to. I can do fight it, but only because all my nation designs are made w/ that in mind. I think I've only heard of Norf losing one game, and he wasn't playing Ermor in that. |
Re: SCs other than the vq
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now, of course, a group of skilled players could implicitly begin a game w/ an anti-norfleet alliance, and should be able to easily bring him down. That's not really indicative of balance. [ May 04, 2004, 22:38: Message edited by: archaeolept ] |
Re: SCs other than the vq
How about this. Ban VQ's for another month and have Norfleet play Ermor with just a different pretender. You don't change any of your strategies or try anything new, and if he suddenly loses a disproportionate amount of his games, then you can say with every validity that it's the VQ that is the determining factor.
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Re: SCs other than the vq
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Re: SCs other than the vq
the combined strat is broken. r'lyeh works very well even though it doesn't have access to the VQ (the GK instead) because it is so nicely defensible and capable of getting the clam strat up and running.
however, that was before the paralysis bug was fixed, so I'm not sure norfleet would want to play them now. And norfleet certainly can win w/ other pretenders. he knows a lot of tricks and a lot about the game - ie. he would be very good even if he did not use these abuses. As such, that he would still win doesn't logically imply that the VQ isn't broken... Quote:
[ May 04, 2004, 22:44: Message edited by: archaeolept ] |
Re: SCs other than the vq
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Admittedly, I *DO* have a certain stylistic preference that the VQ fits well into, but it is because of the fit that I choose it, not the other way around, and it is not the only shoe that fits: My preferences were that way well before Dom2 existed. However, if shoe fits, wear it. [ May 04, 2004, 22:48: Message edited by: Norfleet ] |
Re: SCs other than the vq
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like I said, you'ld still do well, and be a ***** to beat. http://forum.shrapnelgames.com/images/icons/icon7.gif However, if we Banned clams and only allowed you castles in half your territories... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SCs other than the vq
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I believe it's been said before and I'll say it again, as if people suddenly forget. The VQ might need to be adjusted in cost/nations, if only to limit the popularity not the potency of the VQ. Anything a VQ can do, any other pretender with the exception of the physically weak ones, can as well. So if they can do the exact same thing under the same circumstances, why is the VQ singled out? Because it's easier? Quote:
[ May 04, 2004, 22:54: Message edited by: Zen ] |
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