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Re: Is the REAL problem with VQs...Norfleet?
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All of these Chassis can be designed and equipped that will kill a VQ and have plenty of room to spare. Not to mention the ones you already mentioned. How? Take 380 of your points, and put them into them where you'd like, research what you'd like and equip them both. Then have them fight. Not to mention that each one can expand just as easily as a VQ. Hell, even a 9F Dragon can expand from Turn2 on. You just have to know what you are doing. |
Re: Is the REAL problem with VQs...Norfleet?
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She just needs some modification like higher cost for additional magic path and maybe losing 1 of her skills and she is ballanced. [ May 07, 2004, 08:16: Message edited by: calmon ] |
Re: Is the REAL problem with VQs...Norfleet?
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If someone could just build a VQ and win the game, then they would do so and noone would win who didn't have a VQ. Unfortunately, you can build a VQ and lose the game far more often than you can win it. [ May 07, 2004, 08:20: Message edited by: Zen ] |
Re: Is the REAL problem with VQs...Norfleet?
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Be sure. I'm not a player who doesn't know how to handle VQ in combat. I only want a little (each little count) more ballanced game. [ May 07, 2004, 08:21: Message edited by: calmon ] |
Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
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http://forum.shrapnelgames.com/images/icons/tongue.gif seriously, what sort of defintion of balance are you working from? [ May 07, 2004, 08:33: Message edited by: archaeolept ] |
Re: Is the REAL problem with VQs...Norfleet?
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Anyone who has played a Combat Oriented Earth 3 Natarajah who has miraculously (I know it's a stretch) won when playing in a game with a VQ, is a longshot? That VQ should have given that player the edge to win under any circumstances? Or at the very least against a less point intensive design on a comprable chassis? |
Re: Is the REAL problem with VQs...Norfleet?
Norfleet has just made what I reckon to be the first sound and convincing arguement against the VQ being overpowered.
Given that I had become slightly irritated with constant defenses of "It's not overpowered you are all Newbies" and "It's not overpowered, there are counters" this is no mean feat http://forum.shrapnelgames.com/images/icons/icon10.gif The arguement: That an SC VQ is not just 110 points. It is closer to 400 or 500 points. This doesn't mean the VQ is not overpowered, but it is a good answer to the "but she only costs 110 points" arguements. Norfleet: If you were playing against an evil twin, who would destroy the world and everything you hold dear if he beat you, and you KNEW he would play the temple/castling strategy, how would you play to beat him? (of course, you don't have to answer, as presumably doing so would mean many people reading this could counter your favourite strategy http://forum.shrapnelgames.com/images/icons/icon10.gif ) (finally as an aside "Illwinter places a high value on X" is entirely irrelevant if we are talking about balance. If Illwinter decided immortal chassis should be free, to represent the fact they have less far to go to become true gods that would not mean free immortal chassis would be balanced) |
Re: Is the REAL problem with VQs...Norfleet?
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But here's a definition for you: bal·ance ( P ) Pronunciation Key (blns) n. 1. A weighing device, especially one consisting of a rigid beam horizontally suspended by a low-friction support at its center, with identical weighing pans hung at either end, one of which holds an unknown weight while the effective weight in the other is increased by known amounts until the beam is level and motionless. 2. A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces. 3. The power or means to decide. 4. 1. A state of bodily equilibrium: thrown off balance by a gust of wind. 2. The ability to maintain bodily equilibrium: Gymnasts must have good balance. 5. A stable mental or psychological state; emotional stability. 6. A harmonious or satisfying arrangement or proportion of parts or elements, as in a design. See Synonyms at proportion. 7. An influence or force tending to produce equilibrium; counterpoise. 8. The difference in magnitude between opposing forces or influences. 9. Accounting. 1. Equality of totals in the debit and credit sides of an account. 2. The difference between such totals, either on the credit or the debit side. 10. Something that is left over; a remainder. 11. Chemistry. Equality of mass and net electric charge of reacting species on each side of an equation. 12. Mathematics. Equality with respect to the net number of reduced symbolic quantities on each side of an equation. 13. A balance wheel. [Middle English balaunce, from Old French, from Vulgar Latin *bilancia, having two scale pans, from Latin bilnx : bi-, two; see dwo- in Indo-European Roots + lnx, scale.] [Download or Buy Now] Source: The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2000 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved. Here is also Proportional for you, if you haven't taken a gander: pro·por·tion ( P ) Pronunciation Key (pr-pôrshn, -pr-) n. 1. A part considered in relation to the whole. 2. A relationship between things or parts of things with respect to comparative magnitude, quantity, or degree: the proper proportion between oil and vinegar in the dressing. 3. A relationship between quantities such that if one varies then another varies in a manner dependent on the first: “We do not always find visible happiness in proportion to visible virtue” (Samuel Johnson). 4. Agreeable or harmonious relation of parts within a whole; balance or symmetry. 5. Dimensions; size. Often used in the plural. 6. Mathematics. A statement of equality between two ratios. Four quantities, a, b, c, d, are said to be in proportion if a/b = c/d. tr.v. pro·por·tioned, pro·por·tion·ing, pro·por·tions 1. To adjust so that proper relations between parts are attained. 2. To form the parts of with balance or symmetry. [Middle English proporcion, from Old French proportion, from Latin prporti, prportin-, from pr portine, according to (each) part : pr, according to; see pro-1 + portine, ablative of porti, part; see per-2 in Indo-European Roots.] |
Re: Is the REAL problem with VQs...Norfleet?
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Please understand. I like just a little modifications to her. ...and i'm bored to see Hall of Fames like that: Name.........Nation........Kills........Exp Lysindia.....Caelum..........233.........65 Evelyn.......Mictlan.........199.........45 Francisca....Abysia..........178.........46 Lady Dark....Emor............150.........42 Buffy........Man.............102.........40 I do more like the game when people chose different characters and they are more or less balanced (not euqal!) [ May 07, 2004, 08:41: Message edited by: calmon ] |
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