![]() |
Re: Worst Summon ??
Quote:
A background noise of small imbalances is not only not a problem, it's also inevitable and part of the colour of the game. Balance issues are the "spikes" that stand out against this backgound noise, and they are only a problem for people (like me) that care about the diversity of strategies that are available to people that play to win. If there's a few balance spikes in the game, then it doesn't take long before they get heavily used, reducing diversity. As a game designer from way back, my goal has always been to remove the spikes, leaving a more-or-less homogenous, and therefore diverse, set of strategies available to the people that play to win. |
Re: Worst Summon ??
Of course there is a best and a worst. But that doesnt mean its an imbalance. In some games that would be true if the balance is done by making everything fairly matched. But if a game uses rock-paper-scissors balancing then a worst or best in each Category doesnt mean it needs changed.
(oh yeah and Ive been balancing game items in mmogs for over a decade.) http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 19, 2004, 02:48: Message edited by: Gandalf Parker ] |
Re: Worst Summon ??
Quote:
The atombomb is a balance spike that should be removed to make the game more interesting. |
Re: Worst Summon ??
Quote:
The atombomb is a balance spike that should be removed to make the game more interesting. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Considering their cost, atombombs are a terrible summon. Much better to summon thousands of scissors and fully equip them. |
Re: Worst Summon ??
Hmmm... it seems to me that the 'worst' summon could be wish, because when the game turns into a wishfest of doomhorrors and clams it suddenly loses alot of its dimensions, and correspondingly its fun. The worst could just as easily be the best as well, if its overpowered. And im not saying it is, i have yet to even complete a MP game, i'm just throwing that out based on what i've read on the message board. Worst does not have to equal most useless.
And give thanks for games like this with so many nuances and factors that its actually a subject of debate as to what the worst units are, and in what situation. I've been playing this game pretty steadily for a few months and i havnt even used all the summons yet. Its wonderful. |
Re: Worst Summon ??
Quote:
|
Re: Worst Summon ??
Summon fire drake is pretty crappy. 11 firegems for a slow low range imprecice artillery unit. Most of the times the thing doesn't hit anything, ends up in melee and gets killed by a couple of militia.
Rather convert the 11 firegems in 165 gold. |
Re: Worst Summon ??
That seems to be the case with most fire magic summons: They're dullards, very much like their water magic counterparts. The difference is, fire gems are useful: You turn them into gold. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Worst Summon ??
Quote:
The trick is to employ them in mass and in the right place in the right time. I've had several important battles where the concentrated flank charge with <hold/attack rear> lead by 15-20 summer lions sealed the fate of large and crytical struggles. And unlike other and better bung-for-the-buck summons you can get Summer Lions very early. In general fire magic is certanly not the most valuable of magic types, but it has its usses. Flambeus are terrific weapon against popular SC types such as banelords, wratihlords and even unfamous VQs. And if you have extra fire gems to burn <forgive the pin http://forum.shrapnelgames.com/images/icons/icon7.gif > you can always forge cheap ligthless latterns, than can give a very signigicant boost for your reseachers. Also when you have life and death emmergincy you can indeed turn your firegems into gold at best rate. Especially so if you got alchemic in the random event or can recruit one as indep. mage. |
Re: Worst Summon ??
Quote:
|
All times are GMT -4. The time now is 09:38 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.