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-   -   Should improving Arcoscephale Golden Era be a priority? (http://forum.shrapnelgames.com/showthread.php?t=19424)

Blitz June 23rd, 2004 09:54 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Another point about the Golden Era research advantage... since the philosophers are capitol-only, and the seithkona is a superior researcher to the mystic, once a second fort (or sage site) is producing researchers, the arcoscephale research bonus is for the most part eliminated.

Quote:

On a more general note, I personally think that not every theme should be equally balanced. Sometimes people want a more challenging game, or particularly good players might want to level the playing-field somewhat when playing with friends.
<font size="2" face="sans-serif, arial, verdana">I'd have to disagree. Idealy the game should have perfect balance. It's never going to happen, in any game... but there are few advantages to having dominant themes and pretenders, as imbalances hurt diversity.

Leif_- June 23rd, 2004 11:14 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Blitz:
I'd have to disagree. Idealy the game should have perfect balance. It's never going to happen, in any game... but there are few advantages to having dominant themes and pretenders, as imbalances hurt diversity. [/QB]
<font size="2" face="sans-serif, arial, verdana">I don't see why. A game with 17 default themes that are perfectly (or close enough to perfect for government work) balanced and then has 17 less well balanced themes, is still more diverse than a game that only has 17 default themes that are perfectly balanced - as long as none of the unbalanced themes are better than the default ones.

Not all play is knife-edge competitive play, so I don't see why all themes must be a real option for that kind of play. So what if you can't expect to win with a certain theme in an intense multi-player game? Winning isn't all there is to having fun, after all.

Blitz June 23rd, 2004 06:37 PM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Forging a dozen Crystal Matrices and giving them to priestesses makes this ridiculously easy for GE.
<font size="2" face="sans-serif, arial, verdana">i kinda like that actually heh

PvK June 23rd, 2004 08:27 PM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Blitz:
I'd have to disagree. Idealy the game should have perfect balance. It's never going to happen, in any game... but there are few advantages to having dominant themes and pretenders, as imbalances hurt diversity.

<font size="2" face="sans-serif, arial, verdana">I don't see why. A game with 17 default themes that are perfectly (or close enough to perfect for government work) balanced and then has 17 less well balanced themes, is still more diverse than a game that only has 17 default themes that are perfectly balanced - as long as none of the unbalanced themes are better than the default ones.

Not all play is knife-edge competitive play, so I don't see why all themes must be a real option for that kind of play. So what if you can't expect to win with a certain theme in an intense multi-player game? Winning isn't all there is to having fun, after all.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Certainly. One of the reasons I like gaming and am bored by sports is that there are more lifelike situations involved. The real world isn't fair, and real situations are almost never "two opposed forces have perfectly fair starting conditions, and are competing for the same goal" (except in sports - yawn), but real situations still have plenty of ways to turn them around, and real situations tend to be more interesting and compelling (to me) than artificially "balanced" ones.

Similarly, one of the many reasons I like Dominions II is that it offers so many different possible approaches to play (even to play that is constrained by playing strictly competetively). Discussions of balance are thankfully made fairly irrelevant because each nation and play style and magic path and map etc. is so different that it's more about finding good approaches for new situations, than trying to break it down into a generic contest of "what is best".

PvK

[ June 23, 2004, 19:28: Message edited by: PvK ]

Blitz June 23rd, 2004 08:56 PM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

real situations are almost never "two opposed forces have perfectly fair starting conditions, and are competing for the same goal" (except in sports - yawn),
<font size="2" face="sans-serif, arial, verdana">Hah. Tell that to my blue jays when they are playing the $200M yankees.

Nagot Gick Fel June 24th, 2004 01:00 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Blitz:
GE will never have a dozen mages able to cast relief
<font size="2" face="sans-serif, arial, verdana">Forging a dozen Crystal Matrices and giving them to priestesses makes this ridiculously easy for GE.

PvK June 24th, 2004 08:10 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
I didn't say all sports matches were fair...

Norfleet June 24th, 2004 08:39 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
Quote:

Originally posted by Leif_-:
On a more general note, I personally think that not every theme should be equally balanced. Sometimes people want a more challenging game, or particularly good players might want to level the playing-field somewhat when playing with friends.
<font size="2" face="sans-serif, arial, verdana">Today's underpowered option can be tomorrow's overpowered nerf-bait. I'm inclined to be leery of anyone proposing any kind of change as a result.

Especially since GE is fine!

Blitz July 13th, 2004 12:59 AM

Re: Should improving Arcoscephale Golden Era be a priority?
 
It's too bad we never got any developer feedback on golden era.


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