![]() |
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
|
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
|
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
This question can be like asking, "Can wars be won without tanks?", though. Yes, they can be, but the alternatives tend to be bloody, gruelling, and tedious. Quote:
|
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Well just trying to be helpful.... |
Re: A prioritized and hopefully realistic Wish List for 2.13
25. add mod command : patrol province for independents
this is really urgent for the faerun map to make it even better . |
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Make it a MAP command, or a default. NOT a mod. Id like to see alot more map commands. |
Re: A prioritized and hopefully realistic Wish List for 2.13
23. Make the "neighbors" filter give more visible arrows (red? dark yellow? black with a red center?) or a choice between arrow colors in the "preference" screen -- I can't see them at all often
24. Ryleh's colors somewhat different in the f2 graph screen or a choice between arrow colors in the "preference" screen |
Re: A prioritized and hopefully realistic Wish List for 2.13
I can't believe I forgot this the first time.
This would be around priority 8-15 for me, it's a flavor element, so I'll call it 12a. Flavor feature: Experience has out-of-combat-effects as well: per experience star, - stealthy commanders receive +3 points stealth - priests receive +3% chance of successfully raising the dom by 1 when preaching - bloodhunters receive +3% chance of successfully capturing blood slaves and a +3% chance of gaining an additional +1 bloodslave per successful hunt (more ideas welcome) |
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Make it a MAP command, or a default. NOT a mod. Id like to see alot more map commands. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">oops i meant map command not mod command http://forum.shrapnelgames.com/images/icons/icon10.gif but it should have been obvious from the context anyway that this can only be a typo from me http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
For priests ... maybe. But for bloodhunters?? Unlike stealth, there's already a plethora of ways to improve blood hunting ability. Empowerment, skill-raising items, bloodthorns. Improving the blood hunters with experience would only serve to give blood nations even more advantages, as they start creating cheap(ish) blood hunters early, which then improve. Add this to the fact that blood already is at a big advantage in games with few magic sites, and .... Actually, it'd be nice if it was harder to blood hunt when magic sites are more rare. Theory being that if the other sources of magic are so scarce, more and more mages look to blood for power; people start protecting and hiding their virgins more, or even deflowering them for their own good. |
All times are GMT -4. The time now is 10:24 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.