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Re: Draconian Mod Under construction
part 2 :
seems i have reached maximum letter lengths so i have to split it http://forum.shrapnelgames.com/images/icons/icon9.gif Quote:
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i think again a bit too high costs . here i would suggest 30 gold / 15 resources because of stormfly ability . if my memory is right lightning resistence should either be changed to 50 or 100% to avoid resistence problems . -------------------------- Quote:
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with only 2 misc + headslot ( like the pretenderdragons ) i suggest based on that assumption : ( and because they seem to have no magic path http://forum.shrapnelgames.com/images/icons/icon7.gif ) storm dragon + pyro dragon : 300 gold temple dragon : because of holy + perhaps bless effects resulting in that : 500 gold more than 500 is prohibitive by the niefel jarl as similiar unit which can be fully euquipped . all 3 dragons are units not leaders right ? p.s. : don't forget to assign every unit (especially the dragons slots + leader abilities ) because i will surely GoR some of them http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Draconian Mod Under construction
finally so far your mod seems already well balanced http://forum.shrapnelgames.com/images/icons/icon7.gif
if we can further improve it would the following scenario be possible ? : should be really little work for illwinter only 10-30 minutes i think : they could include your nation as a 18ths playable nation in the next patch . and other well balanced mods . especially pvks amazon empire mod comes to my mind there . so that we have 20 races in the next patch : your draconians , pvks amazons and illwinters 3rd water race which they announced http://forum.shrapnelgames.com/images/icons/icon7.gif that would be a really gorgeous idea imho http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Draconian Mod Under construction
Boron --
'Heal', i.e. recuperation, is a very desirable property on a large monster such as a Dragon. |
Re: Draconian Mod Under construction
To Boron
Storm troops I could give the storm troops 'storm res.', 15 gold extra for the commander, 5 gold for regular and for stormdragon 100 extra? Didn't knew thee was problem with resisting abilities :/....is illwinter aware of it? Temple troops The protection is base protection, you have to add armour protection....ummmm is x-bows armor piercing? Can't remember. The temple Lord and temple guards can't fly due to religious believes http://forum.shrapnelgames.com/images/icons/icon10.gif ....nah, just kidding. Well they can't fly...I just need a good story to back up why they won't/ can't fly. Also the temple Lord go an extra misc slot, that's why I made him expensive. He can't fly but uses his wings to wear an extra item. Temple priest any suggestion(s)? lowering the cost? The Dragons They got the same item slots as Pretender dragons. I'm still unsure if they should have the option to lead. If they can't lead we can cut down some of the cost. No magic paths for the dragons. Quote:
Ummm...hope I didn't missed anything http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 03, 2004, 06:49: Message edited by: Thilock_Dominus ] |
Re: Draconian Mod Under construction
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N! / ( n! * ( N-n)! ) so, we have N = 6 for 5+ n = 5 and N-n = 1 so 6! / (5! * 1!) = 6 for 4+ n = 4 and N-n = 2 so 6! / (4! * 2!) = 15 for 3+ n = 3 and N-n = 3 so 6! / (3! * 3!) = 20 bye bye Liga BTW. about the mod ... it seems great! I hope to have the possibility to play it soon! |
Re: Draconian Mod Under construction
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N! / ( n! * ( N-n)! ) so, we have N = 6 for 5+ n = 5 and N-n = 1 so 6! / (5! * 1!) = 6 for 4+ n = 4 and N-n = 2 so 6! / (4! * 2!) = 15 for 3+ n = 3 and N-n = 3 so 6! / (3! * 3!) = 20 bye bye Liga BTW. about the mod ... it seems great! I hope to have the possibility to play it soon! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ok thnx . so you chose this formula http://forum.shrapnelgames.com/images/icons/icon7.gif but i am unsure if you may only chose this formula or if you have to include something else . because for 5+ of 1 path i think there should be 12 possible solutions : AAAAAW , AAAAAE , AAAAAF , WWWWWA , WWWWWE , WWWWWF , EEEEEW , EEEEEA , EEEEEF , FFFFFA , FFFFFW , FFFFFE . so 12 not 6 possible permutations right ? i am unsure which formula(s) to use to get this outcome . for 5+ it is easy to find it out because you can do the 12 permutations manually . but for 3+ etc. you need a formula . i forgot the permutations but i think you may not use your formula because this way you miss 6 possible permutations for 5+ example . but i don't find a formula for this now so please tell me if i made a fault again or when you found a new one http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Draconian Mod Under construction
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Ummm...hope I didn't missed anything http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">i am not 100% sure with the resistences but i remember if you had 50% fire resistence and wanted to cast a spell which gives +100% the ai interupted . so i think with 75% it may be a real problem . could someone plz confirm this ? with the protection i thought that is with armor values added so sorry http://forum.shrapnelgames.com/images/icons/icon7.gif . because i have no modding expierience so far i was unfamiliar with some of your abbreviations i think i will say nothing more now but say my opinion in the beta then http://forum.shrapnelgames.com/images/icons/icon7.gif because e.g. that with the protection of 7 was a misunderstanding of me so when i can see it ingame it is much easier for me your mod seems so far very advanced do you already have a date when you plan to publish the beta ? and do you draw the unit animations yourself or is it e.g. possible to copy some from aow 2 sm or something similiar ? |
Re: Draconian Mod Under construction
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The animation (the sprites) in first round gonna be cut, paste and recolouring of existing units to cut down the release date magnificent. best regards Thilock |
Re: Draconian Mod Under construction
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The animation (the sprites) in first round gonna be cut, paste and recolouring of existing units to cut down the release date magnificent. best regards Thilock </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">hm if you don't modify any sprites for the beta ? then you can take all your time for the sprites and the betaUsers can already give feedback on the units http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Draconian Mod Under construction
It only takes a couple of minuts to cut,paste and recolouring, so I think I'll just make'em.
Here is a try on the draconian Elder: http://thilockdominus.freehomepage.c...nian_elder.jpg The body from C'tis, wings from the original Draconian, recolouring the dancers weapon and tadaaa a draconian Elder http://forum.shrapnelgames.com/images/icons/icon7.gif Is it this what you had in mind how the draconian will looks like? My Idea on how to split the draconian races into diffrent colours: Draconian Mages and regular draconians: Green skin colour Temple Draconians: White Skin Colours Pyro draconians: Red Skin colour Storm draconians: Light Blue Skin colour Scout unit : Black Skin colour Or does it becomes to confusing? |
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