![]() |
Re: are stealth units targeted by flames from afar
Quote:
Quote:
Again, looking at my example, the single Murdering Winter has allowed me to gain some lands (probably worth 200-300 gold per turn), some forts and 15-20 gems per turn. That's much more than the profit from clams. So in my view, clam forging is for the situation where you have no option to expand, when you actually need more astral gems for your immediate wars or when you have really spare water gems (remember, even if you don't need anything from water yourself, you can forge boots of quickness and trade them for something you need). |
Re: are stealth units targeted by flames from afar
Quote:
first only half nations are able to search via accashic record so only they find all sites . with the standard 50% site frequenzy in mp games you have about 2-3 sites in average per province depending on terrain . your 60+ gems of every kind would be 400+ gems / turn . in average i think you get about 3-4 lets say 4 gems / fully searched province . to get your 400 gems you need so about 100 fully searched provinces . if you control this amount either the map ( aran , inland , desert eye ) is finished already or almost finished or you control at least half of the map ( karan , other 200-250 province maps ) . so for a not already almost winning empire or a faerun game i think 100-200 gem income / turn per sites is already quite high . furthermore this is only fully true for pythium and other accashic Users , e.g. vanheim , man etc. have normally big trouble finding more than 50% of the sites . you are probably all right that clams are not worth building a strat around but your example looks a bit too good to me http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: are stealth units targeted by flames from afar
Quote:
Quote:
Quote:
So my point was that by the time one could have had 50/100 astral from clams, the successful conquerer will already be wrapping up the game. |
Re: are stealth units targeted by flames from afar
Quote:
only 2 small additional thoughts : -on a smaller map ( inland , aran , desert eye ) having 15-25 well defended provinces + clamhoard is good . because there when you have 150 provinces as you had you have already won . -on a big map like orania though your conqueror strat has 1 significant disadvantage : you need lots and lots of troops + battle mages + small scs etc. furthermore when you have e.g. 60 provinces on orania and are the biggest power then others will ally against you . the clamhoarder looks weaker and not of a concern instead and does inner growth . he has the advantage that he can spend most of his money on researchers and he will have in lategame only very powerful summons / scs etc. i think the clamhoarder will have a higher research then the conqueror . and the conqueror has to spend his gems on lots of low-midlevel things too because he can't wait and stockpile and techrush . furthermore many of the best conqueror nations can't accashic and have bad sitesearchers . so you have to be lucky and conquer e.g. lots of pythium , arco etc. territory which was already fully searched . at the moment i like mictlan quite much : they can a bit clamhoard and get lots of blood and with the blood can expand very well in most stages of the game http://forum.shrapnelgames.com/images/smilies/happy.gif. |
All times are GMT -4. The time now is 09:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.