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Re: Poll: morale and routing
Esben is not saying that I think, but Panther and Boron are, and I want to take a stand in favor of immortality being just fine the way it is before the anti-immortality bandwagon gets rolling http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Poll: morale and routing
if it does start rolling ima jump on it in a new york minute
i think esben's suggestion rules: ok so you have: case 1: troops and commanders - all commanders die - troops rout case 2: troops only - troops rout at start of battle case 3: troops and commanders - all troops die - commanders rout so why not case 4: commanders only - commanders rout at start of battle |
Re: Poll: morale and routing
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But I'm quibbling. Your post was very good and raised an excellent point re: berserk, a trait that almost everyone discussing SCs has been ignoring. I keep mentioning the bloody Berserker Pelt and folks keep sidestepping the issue. Thanks for bringing it back to the fore. |
Re: Poll: morale and routing
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Oh, and your analysis of Esben's proposal is dead-on. Good work, and well-stated. |
Re: Poll: morale and routing
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with immortals my main problem are not THE scs but VAMPIRES combined with unequipped immortal leaders ! one of my favourite strats is to take vq , bloodhunt , get lots of vampire lords which autosummon vampires . then i can push dominion via blood sacrifice as abysia / vanheim / mictlan . then i slowly push my dominion and when i have positive dominion i attack with some vampire lords , my vq + a horde of vampires . all unequipped . so when i lose i lose nothing just 1-3 turns to move to the front again . defeating a vq which buffs , vampire lords which cast spells + a horde of vampires is really tough though when repeated several times . you may not win with your first attacks but your enemy will always lose parts of his forces . so in the long run you will probably always win . on turn 100 of a game you have probably accumulated 50-100 vampire lords at least which means 50-100 vampires / turn for free through summon allies . so from turn 100 - turn 110 you get about at least 500-1000 extra vampires for FREE . if you make it to excess as e.g. abysia until turn 50 you have probably already about 300-500 vampires + 20-30 vampire lords . if you play a wish nation wishing for blood and pushing hordes of vamps is good too . caelum e.g. can then spread dominion via stealthpreach + use the vampire horde tactic in lategame too very well . so i think at least the summon allies commando from the vampire lords should be taken away |
Re: Poll: morale and routing
Seems to me the least popular selection in this poll is the best, unless I'm not considering something.
Panther's suggestion of a morale check is flawed because there are really two different types of commanders for this question - ones which might want to stand alone against an enemy army, and everyone else, who wouldn't, as Arryn pointed out. Sheap's suggestion would allow players to provide an exception to the general rule, and this would also solve the long-standing issues with super combattants routing when their minor allies rout. PvK |
Re: Poll: morale and routing
Well I can certainly understand the desire to leave the current system alone. But in reality no matter the situation you will have cases where your units either rout too soon or don't rout soon enough.
I really don't think Panther's idea is very good, though. Instead of having all your commanders rout because your troops died, instead half of them would rout, leaving the other half to die. So now instead of routing and losing the battle, you rout, lose the battle, and then a bunch of your mages die as well. |
Re: Poll: morale and routing
hmmm... if you lose the battle, dont you think you deserve to lose half your mages?
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Re: Poll: morale and routing
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The game IS balanced right now, and well. One little change like this will NOT bring the AI up to par because the AI's still going to be ignorant of so many other strategies (ghost riders, castling, vampire spam, clam hoarding). I definetly dont think a major re-define of the game dynamic is justified because a few people dont like the way combat plays out, plenty of other people DO like the system and you'd be forcing this change on them. I'd be all for an optional mod that does this, but thats about as far as i'd want to go. oh, and i second the motion of buffing up the human pretenders, i personally would like to see each one of them start with 2 in 2 seperate paths, making them double bless contenders which currently only fire and astral really have. [edit] Nevermind the cloud trapez'ing part, as the proposed patch would all but eliminate its offensive capabilities. |
Re: Poll: morale and routing
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Any military commander who's not brain-dead knows when a battle is lost and when to retreat to save his forces for another day. Only a fool or a madman (not that there's a difference) wastes valuable lives. |
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