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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Patch 2.13 available now (http://forum.shrapnelgames.com/showthread.php?t=20643)

PhilD August 31st, 2004 06:59 PM

Re: Patch 2.13 available now
 
Quote:

Johan K said:
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving. http://forum.shrapnelgames.com/images/smilies/Sick.gif

New linux patches are on the way.

Good news. I'd hate to be basically unable to play in my MP games because everybody ran to use 2.13, and I'm still stuck with 2.12 (and yes, being unable to view correct battle replays is a big deal for me).

NTJedi August 31st, 2004 11:11 PM

Re: Patch 2.13 available now
 
The new patch appears to have broken my existing single player game. Anytime I try ending the turn I get the error: kv_c:bad mt0

I believe it's somehow related with a golem using the Amon Hotep helm. Anytime I try changing his command from the mummification spell I get what appears to be a related error: rho:bad mt0

Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance


===============
UPDATE
===============
Restarted the turn from the beginning and reproduced the error instantly by giving the golem the mummification command after switching to another commander then coming back to change the golems command the same error. Problem is definitely either with the Golem creature itself or the Amon Hotep helm.

===============
UPDATE_2
===============

The bug definitely appears to be with the 'mummification' summoning command. I was able to continue my game as long as I don't use this spell. Also when setting combat commands I noticed 'mummification' was also listed here which must be part of the bug since this is not suppose to be a battle spell.
geo981010 was able to find another related with my bug discovery as well... nice work.

geo981010 August 31st, 2004 11:56 PM

Re: Patch 2.13 available now
 
It isn't just Amon Hotep - I get the same problem when I select the "Summon Djin" with the Magic Lamp if I try to anyway alter the command after giving the summon order or if I try to alter the commander's orders or if I try to execute the turn with the summon command.

I can use the Vine Crown and the Wolfstone no problem, need to try Gatestone and Kurgi's Gift next... cheat protection was on btw, so I wonder if this related to that?

Thilock_Dominus September 1st, 2004 04:34 AM

Re: Patch 2.13 available now
 
Quote:

Johan K said:
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving. http://forum.shrapnelgames.com/images/smilies/Sick.gif

New linux patches are on the way.

Yeah, it seems that the 'Dom2' execuable file is missing.

Johan K September 1st, 2004 05:02 AM

Re: Patch 2.13 available now
 
NTJedi, your first bug is related to the cheat detection and will not appear if you disable it. The second one only happens if you remove the order. So if you make sure to not remove that order and disable cheat protection it will be possible to make mummies. But on the other hand you can't disable the cheat detection in ongoing games.

Beorne September 1st, 2004 06:00 AM

Re: Patch 2.13 available now
 
An information on patching a running game:

The correct order to patch is:
- patch the host
- host the turn
- sent trn to players
- patch the players
- players make and send the 2h

or:
- sent trn to players
- patch the players
- players make and send the 2h
- patch the host
- host the turn


Thank you very much

Ozymandias September 1st, 2004 07:06 AM

Re: Patch 2.13 available now
 
I noticed you fixed the Mother of Tuatha's stealth. Thanks, I'll try some more things with her.

Boron September 1st, 2004 07:57 AM

Re: Patch 2.13 available now
 
Quote:

NTJedi said:
Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance


where is the cd - key stored ?
if you let you send the exe by a friend who hasn't patched yet it should work but is the cd - key in the exe stored ?
that would be rather bad then http://forum.shrapnelgames.com/images/smilies/frown.gif

reverend September 1st, 2004 08:04 AM

Re: Patch 2.13 available now
 
The cdkey is stored in a plain text file appropriately named "key". Replacing the .exe shouldn't do anything to the cdkey.

deccan September 1st, 2004 08:07 AM

Re: Patch 2.13 available now
 
Quote:

Boron said:
where is the cd - key stored ?


I believe that the cd key is stored in a simple text file in your dom2 directory called "key".


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