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-   -   Art Work (http://forum.shrapnelgames.com/showthread.php?t=20830)

dogscoff September 16th, 2004 11:45 AM

Re: Art Work
 
1 Attachment(s)
did I ever mention that all my KanesS images were rendered/ tweaked full size then trimmed/ resized for the shipset? I'm particularly happy with the troops. SOon got sick of doing ice-field backgrounds though... [image]http://www.shrapnelcommunity.com/threads/download.php?Number=295252[/image]

Timstone September 16th, 2004 12:16 PM

Re: Art Work
 
With which program do you render your 3D models (if they are 3D of course)?

Edit:
Oh goodie look, my 1111th post!!

dogscoff September 16th, 2004 01:12 PM

Re: Art Work
 
1 Attachment(s)
Doga. However the raw results are deeply unsatisfactory, so I subject them to intensive "post production" 2D touching up. http://www.shrapnelcommunity.com/thr...-Starliner.jpg

Atrocities September 16th, 2004 02:01 PM

Re: Art Work
 
Now that is interesting as all hell. http://forum.shrapnelgames.com/images/smilies/happy.gif Nice.

Timstone September 17th, 2004 06:26 AM

Re: Art Work
 
Yeah, I think it's interesting too. Looks very organic. Cool.

I never tried DOGA. When I tried to DL it once I got a very unwieldy stupid text thingie. I discarted it immediately. Could you elaborate a bit more on DOGA. How does it look, is it easy to use, any useful sites?

Atrocities September 17th, 2004 04:34 PM

Re: Art Work
 
I found DOGA to be very easy to use. Of course I have modified it with custome parts from other sources and use those a lot.

Basicly put DOGA is a lego 3d program. The nice thing is you can morph the objects to fit your needs. The only two things that DOGA does poorly are rounded surfaces, poly counts are high.

When exporting a finished ship to X format, the count was often so high that no one could use it in Starfury.

Timstone September 17th, 2004 05:33 PM

Re: Art Work
 
Well as you have noticed I can help you somewhat with that. Were the results to your liking? If not, please tell me, maybe we can do some more models.

I've found, and read, some reports about DOGA on the net. I also have read some things about 3D Studio MAX. Okay, it's a hell of a renderer, but the process of making models is soooo much more laborous than in SolidWorks. I think IŽll only use it to add lights and render the models IŽve made.
IŽll continue to read about DOGA and 3DS MAX, but I think IŽll stick with SolidWorks.


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