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Re: how do damage multipliers work?
Hum. My AQ's usually get equipped with:
Jade Armor, Blood Thorn (Herald Lance), Lucky Amulet, Starshine Skullcap, Ring of Regen, Ring of Frost OR Jade Armor, Hell Sword, Fire Helmet, AMA, Ring of Frost If it is in some sort of SC capacity this is usually a good plan unless you are planning on not fighting anyone who can utilize mages. I never equip my Air Queens with a Staff of Storms because the Storm is persistant even if you leave, so I tend to have a Scout hold the Staff then retreat first round. |
Re: how do damage multipliers work?
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Would love to know if a good equipped airqueen is in serious danger against a doom horror http://forum.shrapnelgames.com/images/smilies/happy.gif And i think a good tartarian as opponent would also be very nice since they are tough and some have really good paths which give them some nice extra buffs http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: how do damage multipliers work?
Heh. Jade Armor + Rod of the Phoenix, you can even put that on a scout http://forum.shrapnelgames.com/images/smilies/wink.gif
Or perhaps Boots of Quickness. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: how do damage multipliers work?
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Standard of the damned can't be resisted and it has the same cost : 20 fire vs 20 deathgems . |
Re: how do damage multipliers work?
Death Gems are more valuable than Fire? And if someone is going to tool around with a Doom Horror having 5 or 6 such scouts, (with either/or BOTH) will fill in the weakness gaps.
But all you need is either one and Doom Horror = Kaput. |
Re: how do damage multipliers work?
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And there is a lot with 100% FR so the Standard should work better overall . I like atm the idea to use banelords for this for offense and demilichs for defense in positive dominion http://forum.shrapnelgames.com/images/smilies/happy.gif . Unfortunately my faerungame where i wanted to try this out got a strange error now http://forum.shrapnelgames.com/images/smilies/frown.gif So i ask you now http://forum.shrapnelgames.com/images/smilies/happy.gif What is your favourite lategame army composition ? Which types of SCs , Mages and Troops do you prefer ? Troops e.g. get killed very quick by either lighning or fire lategame . But you need troops to prevent your mages from routing or to use more than 1-2 SCs reliable . I have thought a lot about different combos but so far haven't found a real favourite for me . Do you have one ? Can you briefly explain why ? |
Re: how do damage multipliers work?
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Re: how do damage multipliers work?
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Re: how do damage multipliers work?
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Re: how do damage multipliers work?
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I should add however that a bane lord at least can be set to try to target the ice devil specifically in a big battle and have a reasonable chance of surviving afterwards, whereas the encumberance and lower hit points of the firbolg makes it seem like a one-use weapon. Of course, one might well have no better use of nature gems, so this could be an option. |
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