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Re: Devil Review
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Re: Devil Review
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But in the situation when the players remember about Ghost Riders, GR are not that good, at least not for killing armies. To some extent they're similar to Flames from the Sky, wrathful skies, rain of stones etc which can demolish careless armies. If anything, it's easier to protect from GRs than from the mentioned spells. |
Re: Devil Review
generally, the easiest way to tell if something is a bit too cheap is how prevalently it is used. on that yardstick, ghostriders is too good a deal. I love them, and use them all the time, but I think bumping up their cost, even to say 7 death gems, would be a good thing. As it is they are just one of the many things that makes castling such a necessary strategy, as the open lands are so dangerous.
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Re: Devil Review
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Re: Devil Review
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Ghost riders _are_ vicious. I don't think they're as much of a cause of castling as the cheap/easy raiding mechanism is, and they are, after all, a level nine research spell requiring D4 casters. A very minor tweak might be okay for them - at 5 gems a cast, they already diminish your supply of death gems severely. And remember, unlike blood's Contracts, there actually are many other great things to be doing with death gems than spamming Ghost Riders : wraith crowns, Liches, Spectres, Tartarians, etc. |
Re: Devil Review
'course, one might note this: in combination with castling, Ghost Riders makes a nasty anti-raider spell as well. Enemy arrives in your province, perhaps by flying or magical means (several Tartarians cloud-jumping in for a visit, say), then get nailed by 5-6 castings of Ghost Riders before they can move away (short of using the Boots of the Planes or Gateway Stone to 'port/astral travel away) or breach the walls.
It's handy against PDs or unprepared small/medium armies; against the larger armies FFTS, Murdering Winter or perhaps even Beckoning can do more damage. |
Re: Devil Review
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The main application of GR vs large armies I use is anti-storming raids. You cast 4-5 sets of GR and opponents mages lose their cool and start expending their gems like there's no tomorrow. Then the enemy becomes much easier to defeat when he storms the fortress. It only works well if you don't put a dome though. But of course, if the enemy insists on leaving his army unprepared in the open... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Devil Review
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Re: Devil Review
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So to protect your temples a bit you normally castle . Otherwise you get probably either dominionproblems or the enemy kills your temples with ghost riders / other raiders always . |
Re: Devil Review
Which means you either build castles for your temples, or you build enough PD to neutralize spies (so they don't know where your temples are) or you build temples in spots where you have enough forces to repel ghost riders.
Admittedly that Last is really best suited to certain themes / nations, but _most_ themes can afford to sit a mage down in a province to shepherd a bunch of maintance free summoned critters. |
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