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-   -   New Adamant Mod Game with RPG required. (http://forum.shrapnelgames.com/showthread.php?t=21241)

Fyron October 15th, 2004 05:00 AM

Re: New Adamant Mod Game with RPG required.
 
Thus the magic of code tags (quote this post to see...):
<font class="small">Code:</font><hr /><pre>
__________________________________________________ __________________________________________

__ ___ __ __ __ __ __ __ ______ __ __ __ ___
/|| ||\\ ||\ |\ /| ||\ |\ || |__ __| |\ /| //\\ ||\\
//|| || \\ ||\\ ||\ /|| ||\\ ||\ || || ||\ /|| // \\ || \\
---//-||--||--|]--||-\\----||\\//||--||-\\----||\\-||----||------||\\//||--[|----|]--||--|]-
//==|| || // ||==\\ || \/ || ||==\\ || \\|| || || \/ || \\ // || //
// || ||// || \\ || || || \\ || \|| || || || \\// ||//
ŻŻ ŻŻ ŻŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ ŻŻŻ
__________________________________________________ __________________________________________

</pre><hr />Now, why you would want to post this is beyond me... It will probably break page formatting on lower resolution screens....

Ed Kolis October 15th, 2004 11:26 AM

Re: New Adamant Mod Game with RPG required.
 
But it looks u8412 1337.... now all we need is an ascii-art Version of the adamant intro screen http://forum.shrapnelgames.com/images/smilies/wink.gif
(actually there ARE programs that generate ascii-art out of bitmaps, want to try it out? might be good if you're playing a machine race! http://forum.shrapnelgames.com/images/smilies/laugh.gif)

se5a October 15th, 2004 11:39 AM

Re: New Adamant Mod Game with RPG required.
 
keep it open a little longer

se5a October 15th, 2004 12:58 PM

Re: New Adamant Mod Game with RPG required.
 
You will need to get a pbw admin to change the Version to.

Ragnarok-X October 15th, 2004 01:39 PM

Re: New Adamant Mod Game with RPG required.
 
I agree, i suggest we wait until 6-7 players (serious players who wont miss one turn after another) are in.

Enigma October 15th, 2004 01:56 PM

Re: New Adamant Mod Game with RPG required.
 
OK uploaded my empire. I know this is boring but I am a straight "Physical" race with no religion or crysal tech etc. Just your basic blue collar race with a couple of advanced traits. I figured somebody had to do it.

Enigma October 15th, 2004 02:24 PM

Re: New Adamant Mod Game with RPG required.
 
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.

Fyron October 15th, 2004 02:43 PM

Re: New Adamant Mod Game with RPG required.
 
Quote:

Enigma said:
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.

If you don't want to post such things in this thread, there is always the Adamant Mod Discussion Thread.

The Research Lab component contains a ship bridge, LS and CQ. It satisfies all C&amp;C requirements for the Research Outpost.

Adamant 0.15.00 is now available on PBW, and your game is now using it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Enigma October 15th, 2004 03:30 PM

Re: New Adamant Mod Game with RPG required.
 
OK so I need to redesign the Research Compound

Aiken October 15th, 2004 04:46 PM

Re: New Adamant Mod Game with RPG required.
 
I'd like to join too. Gonna test either nomads or pirates.


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