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Re: this Strategy must be broke
Just my $.02...
Yeah, I do that too; build my shells and send 'em to a waypoint with training facilities and baseyards full of repair components (the more of both the merrier), but I do it for another very important (at least to me) reason - I'm able to use the population better IMO. See, if I build just shells at lightly populated SY worlds (I build at least 1 in every system as I'm sure most do), I can move all my population and concentrate them at a few huge worlds where I can build those WarpPoint ships (and other very expensive ships) at those full huge planets more quickly. Population is a very significant modifier for planet-based Ship Yard production; probably the greatest in most Mods. Yeah, build the shells and retrofit while they're training seems a good efficient use of the time to me and I can build those expensive ships in far less time earlier than most others. If you look at this, think about it a few minutes, and try it out, you will see exactly what I mean.... </$.02> |
Re: this Strategy must be broke
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When using FQM, you can have 2 moons on a planet and that makes an excellent training center, 9% per turn. 2 turns, and with the 3% from the pre-training center you have 20%. In these 2 turns you can do 1 or 2 more retrofits, of course have enough repair bases ready to repair the retrofits instantly. If you have too little repair capacity, and a constant flow of new ships, this creates new unrepaird ships every turn. And you end up with an ever increasing amount of unrepaired ships, and this IS costly. Takes a bit calculation about what you are going to produce with how much repair neded per retrofit so you can plan the number of repair bases accordingly. The advantage of this strategy is it increases the effectiveness of your shipyards. I very often encounter the stage where you need capacity but building more shipyards is not an option - I usually build a shipyard on every planet. And see others build lots and lots and lots of expensive maintenance-costing ineffective starbase shipyards. Probably while complaining about the high costs of oh-so-inefficient retrofitting http://forum.shrapnelgames.com/images/smilies/wink.gif |
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