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Re: The Terrans
With realistic combat being fought at reasonable distances, sure.
I was thinking more along the lines of the overlapping formations and dogfighting I see in SE4 combat... BTW, in the example there, I'd rather have at least that one ship be able to return fire effectively, rather than none of them. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Terrans
Don't worry Aiken. In art, as in life, I refuse to succumb to the demands of reality. And as a matter of fact, the original design I had for these ships actually had the armor plates wrap all the way around the ship so only the front and rear would be exposed, but it ended up looking, well, alien. And when you're making a shipset for humans, if it looks alien, you've failed in your design concept.
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Re: The Terrans
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I decided I didn't quite like the look of the Cruiser, so here's an updated Version. Improvement, yes or no?
http://www.shrapnelcommunity.com/thr...an_Cruiser.jpg |
Re: The Terrans
I like the new look better.
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Re: The Terrans
The new one is definitely better. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Terrans
What's with the two shield plates facing each other in the center of the ship?
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Re: The Terrans
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note on ship: it's a nice one, but due to mirror effect the hull itself seems translucent in some places. |
Re: The Terrans
Ah, and its probably easier to mass manufacture the rounded plates instead of making a custom one for the middle.
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Re: The Terrans
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Re: The Terrans
But what's gonna protect debris from the engines from tearing into the primary hull areas from behind?
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