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Re: Capship Mod
About the engines, there are the same number of engines as in the stock game.
No, facilities can't have weapons. |
Re: Capship Mod
Then what is Engines.txt?
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Re: Capship Mod
Oh damn! I forgot that was in the folder when I rezipped the mod for you. Engines.txt is the file I got when I was playing around with the tech gridder. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Capship Mod
Doesn't mind. Made me think. Gave me inspiration.
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Re: Capship Mod
You say you don't have a working AI yet? I'll work on it, see what I can do. AI's aren't exactly my specialty, but I may get something rudimentary going. I'll let you know.
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Re: Capship Mod
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Re: Capship Mod
I like the idea of facilities generating shield points, I think I will add that to my mod.
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Re: Capship Mod
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Re: Capship Mod
One more question: what does the "Drop Troops" ability do?
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Re: Capship Mod
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Check out SEIV Modding 101 for a complete listing of all abilities. Tells you what they do and which files they are useable in. Many facility abilities can be used as ship components, and vice versa. http://forum.shrapnelgames.com/images/smilies/wink.gif http://se4modding.spaceempires.net/M...html#Chapter16 |
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