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-   -   Capship Mod (http://forum.shrapnelgames.com/showthread.php?t=22734)

Nodachi February 12th, 2005 04:46 PM

Re: Capship Mod
 
About the engines, there are the same number of engines as in the stock game.

No, facilities can't have weapons.

Strategia_In_Ultima February 12th, 2005 04:54 PM

Re: Capship Mod
 
Then what is Engines.txt?

Nodachi February 12th, 2005 05:03 PM

Re: Capship Mod
 
Oh damn! I forgot that was in the folder when I rezipped the mod for you. Engines.txt is the file I got when I was playing around with the tech gridder. http://forum.shrapnelgames.com/images/smilies/frown.gif

Strategia_In_Ultima February 12th, 2005 05:29 PM

Re: Capship Mod
 
Doesn't mind. Made me think. Gave me inspiration.

Renegade 13 February 12th, 2005 08:04 PM

Re: Capship Mod
 
You say you don't have a working AI yet? I'll work on it, see what I can do. AI's aren't exactly my specialty, but I may get something rudimentary going. I'll let you know.

Suicide Junkie February 12th, 2005 08:13 PM

Re: Capship Mod
 
Quote:

StrategiaInUltima said:
Hmmm... and the regeneration? That makes it an all-or-nothing hit...

Quote:

Suicide Junkie said:
Shield regen and shields-from-damage don't work on planets.


ZeroAdunn February 12th, 2005 10:30 PM

Re: Capship Mod
 
I like the idea of facilities generating shield points, I think I will add that to my mod.

Renegade 13 February 13th, 2005 12:26 AM

Re: Capship Mod
 
Quote:

Renegade 13 said:
You say you don't have a working AI yet? I'll work on it, see what I can do. AI's aren't exactly my specialty, but I may get something rudimentary going. I'll let you know.

Sorry, I worked on getting an AI to work for about the past 3 hours, and nothing. I hope someone else can get one working.

Strategia_In_Ultima February 13th, 2005 06:14 AM

Re: Capship Mod
 
One more question: what does the "Drop Troops" ability do?

Fyron February 13th, 2005 06:28 AM

Re: Capship Mod
 
Quote:

StrategiaInUltima said:
One more question: what does the "Drop Troops" ability do?

Nothing. Like Palace, Star - Unstable, and several others, it is 100% non-functional. Such abilities can be handy as extra AI Tags and to add more bullet points in the description of the component. A very common use is to use a non-functional ability to add a tag mentioning any to hit bonus/penalty a weapon has, since this value is displayed nowhere in-game.

Check out SEIV Modding 101 for a complete listing of all abilities. Tells you what they do and which files they are useable in. Many facility abilities can be used as ship components, and vice versa. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://se4modding.spaceempires.net/M...html#Chapter16


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