.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Star Trek : Quadrants of Conflict 2 (http://forum.shrapnelgames.com/showthread.php?t=22773)

Atrocities February 17th, 2005 09:56 PM

Re: Star Trek : Quadrants of Conflict 2
 
5000, No INTEL, No WMD's, and no Events, but allow us to use the Bad Luck for the points.

Iansidious February 18th, 2005 12:23 AM

Re: Star Trek : Quadrants of Conflict 2
 
5000 here as well.

EaX February 18th, 2005 12:45 AM

Re: Star Trek : Quadrants of Conflict 2
 
5000 and no intel if possible.

Randallw February 18th, 2005 02:52 AM

Re: Star Trek : Quadrants of Conflict 2
 
Can we consider some sort of intelligence effort for the Dominion (and not just because they are me), to simulate the founders taking over things eg. the Founder infiltrates a ship as captain and diverts it from it's course ie. Fake orders.

Heretic February 18th, 2005 05:03 AM

Re: Star Trek : Quadrants of Conflict 2
 
5000 Racial Points and no warppoint making devices...

Atrocities February 18th, 2005 06:35 AM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Randallw said:
Can we consider some sort of intelligence effort for the Dominion (and not just because they are me), to simulate the founders taking over things eg. the Founder infiltrates a ship as captain and diverts it from it's course ie. Fake orders.

All right, disallow sabotage but all espinoge. This way we can spy, but can do no real damage.

Makinus February 18th, 2005 10:27 AM

Re: Star Trek : Quadrants of Conflict 2
 
what will be the differences (beyond the mod-based ones) from Major and Minor Races?
I would like to play a Minor Race, but i´m not sure if i will be able to play to the end of the game because sometimes i need to travel and would not be able to play for 2 or 3 weeks...

Intimidator February 18th, 2005 07:30 PM

Re: Star Trek : Quadrants of Conflict 2
 
Here a short update with rules and players sofar.


Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen: Tomecki

Minor Races :

Bajoran: Kiedryn
Vulcan:
Gorn:
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur:



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial

I still have doubts about the WP-openers and closers, So let me know what you ALL think of that.

But sorry AT, Events will be on...........


This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.

EaX February 19th, 2005 02:46 AM

Re: Star Trek : Quadrants of Conflict 2
 
i've no problem with WP-openers and closers http://forum.shrapnelgames.com/images/smilies/wink.gif

Makinus February 19th, 2005 09:57 AM

Re: Star Trek : Quadrants of Conflict 2
 
allow warp point openers/closers but put them later in the tech tree... (like, the first one in the same level as the ringworld tech)


All times are GMT -4. The time now is 05:21 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.