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-   -   Team Game Starting (http://forum.shrapnelgames.com/showthread.php?t=22936)

msew March 4th, 2005 04:23 AM

Re: Timing
 
MAPS:

okie

aran is out. It is a lame map. The two pennisulas are pretty much "safe" havens for whom ever gets their Capital placed near them. If someone is a sea nation then there needs to be another sea nation for parity. It is out.

Sundering is out. Too small.


Maps that I have found that are ok but not great are:

Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip

135 provinces, 19 sea provinces.

ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.



Karan: http://ulm.illwinter.com/dom2/karan.zip

162 provinces, 20 sea provinces.

ISSUES: we are playing that now. And it might be a bit too big for 6 people.



Valhalla: http://ulm.illwinter.com/dom2/valhalla.zip
Number of provinces: 112. 23 or 24 sea provinces (from my count)

ISSUES: no real interesting terrain. everything basically connects to everything else. Water circles the entire thing.


Anyone have other map suggestions? It would be nice to let everyone have 15-18 provinces with no conflict. So ~100 province map or so

rabelais March 4th, 2005 02:02 PM

Re: Timing
 
Quote:

msew said:
MAPS:


Maps that I have found that are ok but not great are:

Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip


This link fails for me, as did the one further up the thread.

Maybe we should use a "random"? Its true someone might get screwed on starting location, but it doesn't seem like we are avoiding this on the standard maps.

If I find a good one I will post it.

Are we looking for 12prov/player, or 80 total? I think the generator is configurable.

Rabe

Arralen March 4th, 2005 02:42 PM

Re: Timing
 
Quote:

msew said:
MAPS:
Maps that I have found that are ok but not great are:

Pargonos2: 135 provinces, 19 sea provinces.

ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.


Acutally, it isn't all mountain up there. I changed that to make the map more balanced. It's mountain, mountain/forest and forest, some of them "big". With sites=70 you'll have lotsa gems to cash in, so income should be en par with anyone who starts in grass lands. Maybe you would be even better of starting in the mountains, as you'll have more sites, so better chances of specials, and you may chose to cash in, or use the gems for something else.

Those in the middle area aren't that f*ck as one may think, as there are some impassable borders which make it more difficult for the outlying players to do attack everywhere at once.


For a 100-prov map I would strongly suggest "The Steel Ovens of Chandrea", a quick hack I did using the Chandrea Map. Check it out ... (attached)

Arralen March 4th, 2005 02:45 PM

Re: Timing
 
Quote:

rabelais said:
Quote:

msew said:
MAPS:


Maps that I have found that are ok but not great are:

Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip


This link fails for me, as did the one further up the thread.

I have attached the map to one of my postings on the first page of the thread..

rabelais March 4th, 2005 02:55 PM

Re: Timing
 
None of the attachments work for me... Keep getting 404's.

Time to go reinstall mozilla I guess.

Anywhere else I can DL this?

Rabe the Not found

quantum_mechani March 4th, 2005 04:27 PM

Re: Timing
 
Quote:

msew said:
MAPS:

okie

aran is out. It is a lame map. The two pennisulas are pretty much "safe" havens for whom ever gets their Capital placed near them. If someone is a sea nation then there needs to be another sea nation for parity. It is out.

Sundering is out. Too small.


Maps that I have found that are ok but not great are:

Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip

135 provinces, 19 sea provinces.

ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.



Karan: http://ulm.illwinter.com/dom2/karan.zip

162 provinces, 20 sea provinces.

ISSUES: we are playing that now. And it might be a bit too big for 6 people.



Valhalla: http://ulm.illwinter.com/dom2/valhalla.zip
Number of provinces: 112. 23 or 24 sea provinces (from my count)

ISSUES: no real interesting terrain. everything basically connects to everything else. Water circles the entire thing.


Anyone have other map suggestions? It would be nice to let everyone have 15-18 provinces with no conflict. So ~100 province map or so

Out of these I vote Valhalla.

rabelais March 4th, 2005 05:11 PM

Re: Timing
 
The Map generator is awesome, but you may not want to play on a map with monochomatic tendencies.

Enclosed is sample tga and params so you can play with it.

numofneighbors<=nostart is a lovely (and available) option.

Couldn't figure out how to put more than one file in the archive, but you can regenerate the .map file.

DomMap is available at Arryn's site http://forum.shrapnelgames.com/images/smilies/happy.gif

Rabe

(P.S. actually it wont let me upload, even though the .exe extension (self-extracting) is nominally eligible. What gives?)

params below

DomMap -v -h 550 -w 750 -n Random -s 877876 -r 1.5 -wl 0 -tl 60 -ml 80 -pl 5 -rl 70 -d .08 -ns 0 -nl 80 -ps 15 -sa 30 -la 8 -ss 60 -ls 25 -sc 1000000 -tc 10000 -sm 2 -ln 2 -sn 5

Ironhawk March 4th, 2005 05:14 PM

Re: Timing
 
I'm also unable to download this attachment.

Quote:

Arralen said:
For a 100-prov map I would strongly suggest "The Steel Ovens of Chandrea", a quick hack I did using the Chandrea Map. Check it out ... (attached)


Ironhawk March 4th, 2005 05:17 PM

Re: Timing
 
I would accept Valhalla just given the number of provinces. But there is so much water and the water is everywhere, geographically, such that things might get unbalanced if someone plays a water race.

Quote:

quantum_mechani said:
Out of these I vote Valhalla.


Arralen March 4th, 2005 06:00 PM

Re: Timing
 
Valhalla sucks:
You can't tell waste from grassland.
Fords are barely identifiable.
Essentially, the land is all strung up, there's no coast or inland.
I can't stand the colour for long http://forum.shrapnelgames.com/images/smilies/wink.gif


Random maps:
We needn't do it ourselves. Gandalf has a bunch of ramdom maps with 80 prov for download at
http://www.dom2minions.com/~dominion...humbnails.html


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